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BP_EnemyAirborneState.uasset
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Start creating custom state machine asset type
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2022-03-30 21:49:09 -04:00 |
BP_EnemyAirHitStun.uasset
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
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2021-11-09 23:00:18 -05:00 |
BP_EnemyDead.uasset
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
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2021-11-09 23:00:18 -05:00 |
BP_EnemyGetUp.uasset
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
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2021-11-09 23:00:18 -05:00 |
BP_EnemyGroundedState.uasset
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Test enemy implementation pt. 1 (make enemy and make them hittable)
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2021-05-13 20:48:11 -05:00 |
BP_EnemyHit.uasset
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
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2021-11-09 23:00:18 -05:00 |
BP_EnemyHitStun.uasset
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Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
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2021-09-05 15:41:35 -05:00 |
BP_EnemyIdleState.uasset
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Test enemy implementation pt. 1 (make enemy and make them hittable)
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2021-05-13 20:48:11 -05:00 |
BP_EnemyKnockdown.uasset
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
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2021-11-09 23:00:18 -05:00 |
BP_EnemyRootState.uasset
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Code cleanup and documentation of event blueprint helpers and SNG types file
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2021-11-11 22:02:45 -05:00 |
BP_EnemyWalkJogState.uasset
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Test enemy implementation pt. 1 (make enemy and make them hittable)
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2021-05-13 20:48:11 -05:00 |