SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/States
2021-09-05 15:41:35 -05:00
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BP_EnemyAirborneState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyAirHitStun.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyDead.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyGetUp.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyGroundedState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyHit.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyHitStun.uasset Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage 2021-09-05 15:41:35 -05:00
BP_EnemyIdleState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyKnockdown.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyRootState.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyWalkJogState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00