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7817b25af5
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Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
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2021-11-13 20:07:04 -05:00 |
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73b45e0e94
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Tweaking damage for revolver and shotgun
[git-p4: depot-paths = "//depot/main/": change = 131]
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2021-10-03 15:27:50 -05:00 |
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54b0eb7519
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Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
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2021-09-12 19:42:57 -05:00 |
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d7de0d3846
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Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
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2021-09-06 16:13:25 -05:00 |
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bfb90232f5
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Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
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2021-09-05 15:41:41 -05:00 |
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82b9f3e2f2
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Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
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2021-06-26 20:34:29 -05:00 |
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0c67952e4e
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Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
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2021-06-22 19:20:39 -05:00 |
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4e2c467521
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Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
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2021-06-19 21:05:38 -05:00 |
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ae7b7a214c
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Fixing revolver and shotgun damage
[git-p4: depot-paths = "//depot/main/": change = 71]
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2021-05-22 23:38:27 -05:00 |
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65f4afb008
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Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
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2021-05-17 19:30:09 -05:00 |
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e06e248c33
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Add revolver and placeholder assets
[git-p4: depot-paths = "//depot/main/": change = 41]
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2021-03-25 19:19:21 -05:00 |
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