Commit Graph

71 Commits

Author SHA1 Message Date
811d3329cb Implement our own Launch function so we have control over whether the movement mode changes 2022-03-25 21:00:02 -04:00
3957886ff8 Beginnings of a better dash 2022-03-23 22:30:47 -04:00
057c929e5f Derive gravity and jump velocity from time in air and max height 2022-03-15 22:05:50 -04:00
493cca3fee Tweaking movement and parameters for controller 2022-03-15 16:04:27 -04:00
292989f26b Sprinting and movement debug visuals 2022-03-13 22:07:13 -04:00
0a8720f706 Jump anims and a bit more tweaking 2022-03-13 00:08:51 -05:00
2c7bf0fb53 Create new character class 2022-03-11 20:45:14 -05:00
dba265ac03 Convert all source files to UTF-8 with current Better_Movement changes 2022-03-10 22:10:17 -05:00
43e6c4a4ff Try and improve jump 2022-03-10 20:40:49 -05:00
ddecba2e2e Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
2021-12-21 20:53:57 -05:00
8e0b0866cd Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
2021-12-06 20:21:36 -05:00
7f2d51317f Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
2021-11-21 00:48:10 -05:00
0107b89414 Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
2021-11-14 22:04:23 -05:00
88eb3e4fd2 Document interfaces
[git-p4: depot-paths = "//depot/main/": change = 154]
2021-11-13 21:50:17 -05:00
7817b25af5 Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
2021-11-13 20:07:04 -05:00
4b0f0b7767 Implement recoverable health
[git-p4: depot-paths = "//depot/main/": change = 150]
2021-11-11 22:02:50 -05:00
838a6af06a Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
2021-11-11 22:02:45 -05:00
114e16c03d Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
2021-11-11 14:02:15 -05:00
29bfb7e3d8 Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
2021-11-11 14:00:59 -05:00
5de63297cc Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
2021-11-09 23:00:18 -05:00
f06ffdf246 When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
2021-11-08 21:08:53 -05:00
ea7aeaf667 Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
2021-10-03 15:28:01 -05:00
54b0eb7519 Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
2021-09-12 19:42:57 -05:00
47083f8c71 Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
2021-09-06 18:47:09 -05:00
53a1f0c3d6 Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
2021-09-06 18:21:29 -05:00
d7de0d3846 Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
2021-09-06 16:13:25 -05:00
a6fae961b2 Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
2021-09-05 17:30:51 -05:00
bfb90232f5 Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
2021-09-05 15:41:41 -05:00
6577346caa Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
2021-09-05 15:41:35 -05:00
59f0e5bba0 Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
2021-08-04 20:08:28 -05:00
ce8d6bbc43 Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
2021-07-10 15:05:22 -05:00
82b9f3e2f2 Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
2021-06-26 20:34:29 -05:00
867bbbf633 Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
2021-06-24 21:32:18 -05:00
0c67952e4e Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
2021-06-22 19:20:39 -05:00
4e2c467521 Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
2021-06-19 21:05:38 -05:00
f6764870dd Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
2021-06-18 22:26:12 -05:00
216cca1808 4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
2021-06-16 21:23:33 -05:00
668e144327 Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
2021-06-14 21:33:52 -05:00
705c9b76ca Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
2021-05-27 19:56:56 -05:00
f8547629c3 Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
2021-05-24 20:32:15 -05:00
4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
a9f439a004 Keep track of hit actors on melee spherecast so they are only damaged once per attack
[git-p4: depot-paths = "//depot/main/": change = 72]
2021-05-23 00:21:59 -05:00
12f0bce1ed Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
2021-05-22 23:37:52 -05:00
cf53579715 Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
2021-05-21 20:13:23 -05:00
65f4afb008 Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
2021-05-17 19:30:09 -05:00
303277fa91 Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
2021-05-16 15:20:40 -05:00
40b7b09b3f Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
2021-05-13 20:48:11 -05:00
c9882b88ea Implement shotgun
[git-p4: depot-paths = "//depot/main/": change = 58]
2021-04-12 20:54:16 -05:00
fd8021bcbc Health component
[git-p4: depot-paths = "//depot/main/": change = 57]
2021-04-10 18:35:49 -05:00
6e4cbae7c1 Melee weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 54]
2021-04-09 20:11:10 -05:00