Commit Graph

75 Commits

Author SHA1 Message Date
292989f26b Sprinting and movement debug visuals 2022-03-13 22:07:13 -04:00
0a8720f706 Jump anims and a bit more tweaking 2022-03-13 00:08:51 -05:00
2c7bf0fb53 Create new character class 2022-03-11 20:45:14 -05:00
43e6c4a4ff Try and improve jump 2022-03-10 20:40:49 -05:00
ddecba2e2e Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
2021-12-21 20:53:57 -05:00
8e0b0866cd Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
2021-12-06 20:21:36 -05:00
5e2b5ad658 Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
2021-11-29 16:44:56 -05:00
fb8f45022d Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
2021-11-21 00:48:13 -05:00
7f2d51317f Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
2021-11-21 00:48:10 -05:00
d6372ae782 Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
2021-11-18 20:09:24 -05:00
324a2bcdd0 Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
2021-11-14 22:51:13 -05:00
c8c06d523c Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
2021-11-14 22:06:27 -05:00
766dfd05e1 Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
2021-11-14 22:04:53 -05:00
0107b89414 Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
2021-11-14 22:04:23 -05:00
1745515fd4 Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
2021-11-14 20:51:09 -05:00
838a6af06a Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
2021-11-11 22:02:45 -05:00
114e16c03d Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
2021-11-11 14:02:15 -05:00
5de63297cc Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
2021-11-09 23:00:18 -05:00
0265f30073 Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
2021-11-09 20:43:57 -05:00
29df4dcb1d Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
2021-11-08 15:07:58 -05:00
ea7aeaf667 Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
2021-10-03 15:28:01 -05:00
53a1f0c3d6 Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
2021-09-06 18:21:29 -05:00
d7de0d3846 Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
2021-09-06 16:13:25 -05:00
bcbab5b09c Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
2021-09-06 16:13:12 -05:00
a6fae961b2 Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
2021-09-05 17:30:51 -05:00
bfb90232f5 Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
2021-09-05 15:41:41 -05:00
6577346caa Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
2021-09-05 15:41:35 -05:00
59f0e5bba0 Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
2021-08-04 20:08:28 -05:00
ce8d6bbc43 Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
2021-07-10 15:05:22 -05:00
82b9f3e2f2 Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
2021-06-26 20:34:29 -05:00
867bbbf633 Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
2021-06-24 21:32:18 -05:00
0c67952e4e Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
2021-06-22 19:20:39 -05:00
4e2c467521 Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
2021-06-19 21:05:38 -05:00
f6764870dd Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
2021-06-18 22:26:12 -05:00
216cca1808 4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
2021-06-16 21:23:33 -05:00
ed3dcb9e21 Prevent transitions into air firing state if ammo is depleted
[git-p4: depot-paths = "//depot/main/": change = 87]
2021-06-16 20:30:32 -05:00
606a2b6971 Add air firing state
[git-p4: depot-paths = "//depot/main/": change = 83]
2021-06-15 21:33:46 -05:00
668e144327 Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
2021-06-14 21:33:52 -05:00
4c1a7667a9 Make move to front of player toggleable
[git-p4: depot-paths = "//depot/main/": change = 77]
2021-05-27 21:01:37 -05:00
086f6ebc74 Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
2021-05-27 20:58:18 -05:00
705c9b76ca Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
2021-05-27 19:56:56 -05:00
f8547629c3 Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
2021-05-24 20:32:15 -05:00
4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
12f0bce1ed Head and arm hit reactions
[git-p4: depot-paths = "//depot/main/": change = 70]
2021-05-22 23:37:52 -05:00
3d721a28c4 Missing files from implementing air hurt anims
[git-p4: depot-paths = "//depot/main/": change = 68]
2021-05-21 20:14:02 -05:00
cf53579715 Implement air hit stun animations
[git-p4: depot-paths = "//depot/main/": change = 67]
2021-05-21 20:13:23 -05:00
65f4afb008 Make gun cause reaction on ground and keep enemy in air when they are launched
[git-p4: depot-paths = "//depot/main/": change = 66]
2021-05-17 19:30:09 -05:00
303277fa91 Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
2021-05-16 15:20:40 -05:00
99a0614da5 Remove "Use Controller Rotation Yaw" flag set/unset in protag reload state
[git-p4: depot-paths = "//depot/main/": change = 62]
2021-05-13 20:51:39 -05:00
40b7b09b3f Test enemy implementation pt. 1 (make enemy and make them hittable)
[git-p4: depot-paths = "//depot/main/": change = 61]
2021-05-13 20:48:11 -05:00