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1501e35ad7
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Start creating custom state machine asset type
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2022-03-30 21:49:09 -04:00 |
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3e17e36844
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Fix broken hair asset reference on NewProtag
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2022-03-29 20:11:44 -04:00 |
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88cbe5910c
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Scale current lateral velocity by input direction when jumping (not working)
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2022-03-26 22:20:41 -04:00 |
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c9fb74b90d
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Jump in direction of player input
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2022-03-26 21:49:52 -04:00 |
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32531fbcf4
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Add more options to launch parameters and update jump so it uses our own launch function
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2022-03-26 15:43:53 -04:00 |
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811d3329cb
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Implement our own Launch function so we have control over whether the movement mode changes
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2022-03-25 21:00:02 -04:00 |
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01df25063c
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Tweak dash parameters
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2022-03-24 22:08:09 -04:00 |
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3957886ff8
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Beginnings of a better dash
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2022-03-23 22:30:47 -04:00 |
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0ab46a246c
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Change protag mesh to ghost lady
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2022-03-23 19:59:19 -04:00 |
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057c929e5f
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Derive gravity and jump velocity from time in air and max height
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2022-03-15 22:05:50 -04:00 |
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493cca3fee
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Tweaking movement and parameters for controller
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2022-03-15 16:04:27 -04:00 |
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e235de93f2
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Tweak sprint speed
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2022-03-13 22:32:37 -04:00 |
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292989f26b
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Sprinting and movement debug visuals
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2022-03-13 22:07:13 -04:00 |
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0a8720f706
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Jump anims and a bit more tweaking
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2022-03-13 00:08:51 -05:00 |
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2c7bf0fb53
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Create new character class
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2022-03-11 20:45:14 -05:00 |
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43e6c4a4ff
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Try and improve jump
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2022-03-10 20:40:49 -05:00 |
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ddecba2e2e
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Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
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2021-12-21 20:53:57 -05:00 |
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8e0b0866cd
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Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
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2021-12-06 20:21:36 -05:00 |
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5e2b5ad658
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Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
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2021-11-29 16:44:56 -05:00 |
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fb8f45022d
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Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
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2021-11-21 00:48:13 -05:00 |
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7f2d51317f
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Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
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2021-11-21 00:48:10 -05:00 |
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d6372ae782
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Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
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2021-11-18 20:09:24 -05:00 |
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324a2bcdd0
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Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
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2021-11-14 22:51:13 -05:00 |
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c8c06d523c
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Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
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2021-11-14 22:06:27 -05:00 |
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766dfd05e1
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Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
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2021-11-14 22:04:53 -05:00 |
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0107b89414
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Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
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2021-11-14 22:04:23 -05:00 |
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1745515fd4
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Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
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2021-11-14 20:51:09 -05:00 |
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838a6af06a
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Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
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2021-11-11 22:02:45 -05:00 |
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114e16c03d
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Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
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2021-11-11 14:02:15 -05:00 |
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5de63297cc
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
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2021-11-09 23:00:18 -05:00 |
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0265f30073
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Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
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2021-11-09 20:43:57 -05:00 |
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29df4dcb1d
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Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
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2021-11-08 15:07:58 -05:00 |
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ea7aeaf667
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Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
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2021-10-03 15:28:01 -05:00 |
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53a1f0c3d6
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Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
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2021-09-06 18:21:29 -05:00 |
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d7de0d3846
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Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
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2021-09-06 16:13:25 -05:00 |
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bcbab5b09c
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Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
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2021-09-06 16:13:12 -05:00 |
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a6fae961b2
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Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
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2021-09-05 17:30:51 -05:00 |
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bfb90232f5
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Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
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2021-09-05 15:41:41 -05:00 |
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6577346caa
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Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
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2021-09-05 15:41:35 -05:00 |
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59f0e5bba0
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Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
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2021-08-04 20:08:28 -05:00 |
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ce8d6bbc43
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Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
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2021-07-10 15:05:22 -05:00 |
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82b9f3e2f2
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Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
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2021-06-26 20:34:29 -05:00 |
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867bbbf633
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Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
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2021-06-24 21:32:18 -05:00 |
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0c67952e4e
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Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
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2021-06-22 19:20:39 -05:00 |
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4e2c467521
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Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
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2021-06-19 21:05:38 -05:00 |
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f6764870dd
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Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
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2021-06-18 22:26:12 -05:00 |
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216cca1808
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4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
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2021-06-16 21:23:33 -05:00 |
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ed3dcb9e21
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Prevent transitions into air firing state if ammo is depleted
[git-p4: depot-paths = "//depot/main/": change = 87]
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2021-06-16 20:30:32 -05:00 |
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606a2b6971
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Add air firing state
[git-p4: depot-paths = "//depot/main/": change = 83]
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2021-06-15 21:33:46 -05:00 |
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668e144327
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Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
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2021-06-14 21:33:52 -05:00 |
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