|
05b75a2085
|
Fix .gitignore
|
2022-03-04 22:12:30 -05:00 |
|
|
30bc0f6b3a
|
Ignore third party directory in content folder
|
2022-02-05 22:41:12 -05:00 |
|
|
3c9db81218
|
Add UnrealImGui submodule
|
2022-02-01 22:17:33 -05:00 |
|
|
2279ee10b0
|
Added gitignore
|
2022-02-01 22:08:12 -05:00 |
|
|
13ccc6c247
|
Once more with feeling
[git-p4: depot-paths = "//depot/main/": change = 175]
|
2022-02-01 21:53:58 -05:00 |
|
|
91360dd59b
|
Asset reference stuff pt. 2
[git-p4: depot-paths = "//depot/main/": change = 174]
|
2022-02-01 21:51:19 -05:00 |
|
|
1bf05146fd
|
Asset reference stuff
[git-p4: depot-paths = "//depot/main/": change = 173]
|
2022-02-01 21:48:53 -05:00 |
|
|
b4f2410429
|
Try to fix up asset references again...
[git-p4: depot-paths = "//depot/main/": change = 172]
|
2022-02-01 20:51:20 -05:00 |
|
|
b96f6571b2
|
Fix up untracked asset references
[git-p4: depot-paths = "//depot/main/": change = 171]
|
2022-02-01 20:36:05 -05:00 |
|
|
ddecba2e2e
|
Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
|
2021-12-21 20:53:57 -05:00 |
|
|
8e0b0866cd
|
Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
|
2021-12-06 20:21:36 -05:00 |
|
|
5e2b5ad658
|
Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
|
2021-11-29 16:44:56 -05:00 |
|
|
fb8f45022d
|
Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
|
2021-11-21 00:48:13 -05:00 |
|
|
7f2d51317f
|
Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
|
2021-11-21 00:48:10 -05:00 |
|
|
d6372ae782
|
Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
|
2021-11-18 20:09:24 -05:00 |
|
|
324a2bcdd0
|
Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
|
2021-11-14 22:51:13 -05:00 |
|
|
c8c06d523c
|
Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
|
2021-11-14 22:06:27 -05:00 |
|
|
766dfd05e1
|
Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
|
2021-11-14 22:04:53 -05:00 |
|
|
0107b89414
|
Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
|
2021-11-14 22:04:23 -05:00 |
|
|
1745515fd4
|
Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
|
2021-11-14 20:51:09 -05:00 |
|
|
88eb3e4fd2
|
Document interfaces
[git-p4: depot-paths = "//depot/main/": change = 154]
|
2021-11-13 21:50:17 -05:00 |
|
|
0481defbbf
|
Add some sounds from ShooterGame
[git-p4: depot-paths = "//depot/main/": change = 153]
|
2021-11-13 20:07:48 -05:00 |
|
|
7817b25af5
|
Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
|
2021-11-13 20:07:04 -05:00 |
|
|
4b0f0b7767
|
Implement recoverable health
[git-p4: depot-paths = "//depot/main/": change = 150]
|
2021-11-11 22:02:50 -05:00 |
|
|
838a6af06a
|
Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
|
2021-11-11 22:02:45 -05:00 |
|
|
6241ee1a82
|
Fix problem where hitting ground with sword causes hit pause missing files
[git-p4: depot-paths = "//depot/main/": change = 145]
|
2021-11-11 14:02:21 -05:00 |
|
|
114e16c03d
|
Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
|
2021-11-11 14:02:15 -05:00 |
|
|
29bfb7e3d8
|
Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
|
2021-11-11 14:00:59 -05:00 |
|
|
5de63297cc
|
Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
|
2021-11-09 23:00:18 -05:00 |
|
|
0265f30073
|
Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
|
2021-11-09 20:43:57 -05:00 |
|
|
f06ffdf246
|
When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
|
2021-11-08 21:08:53 -05:00 |
|
|
d7eadf181d
|
Add GDD
[git-p4: depot-paths = "//depot/main/": change = 136]
|
2021-11-08 15:08:01 -05:00 |
|
|
29df4dcb1d
|
Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
|
2021-11-08 15:07:58 -05:00 |
|
|
ea7aeaf667
|
Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
|
2021-10-03 15:28:01 -05:00 |
|
|
73b45e0e94
|
Tweaking damage for revolver and shotgun
[git-p4: depot-paths = "//depot/main/": change = 131]
|
2021-10-03 15:27:50 -05:00 |
|
|
54b0eb7519
|
Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
|
2021-09-12 19:42:57 -05:00 |
|
|
47083f8c71
|
Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
|
2021-09-06 18:47:09 -05:00 |
|
|
62210606c8
|
Track gun UI assets
[git-p4: depot-paths = "//depot/main/": change = 124]
|
2021-09-06 18:28:30 -05:00 |
|
|
53a1f0c3d6
|
Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
|
2021-09-06 18:21:29 -05:00 |
|
|
d7de0d3846
|
Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
|
2021-09-06 16:13:25 -05:00 |
|
|
bcbab5b09c
|
Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
|
2021-09-06 16:13:12 -05:00 |
|
|
a6fae961b2
|
Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
|
2021-09-05 17:30:51 -05:00 |
|
|
bfb90232f5
|
Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
|
2021-09-05 15:41:41 -05:00 |
|
|
6577346caa
|
Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
|
2021-09-05 15:41:35 -05:00 |
|
|
59f0e5bba0
|
Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
|
2021-08-04 20:08:28 -05:00 |
|
|
ce8d6bbc43
|
Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
|
2021-07-10 15:05:22 -05:00 |
|
|
82b9f3e2f2
|
Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
|
2021-06-26 20:34:29 -05:00 |
|
|
867bbbf633
|
Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
|
2021-06-24 21:32:18 -05:00 |
|
|
0c67952e4e
|
Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
|
2021-06-22 19:20:39 -05:00 |
|
|
4e2c467521
|
Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
|
2021-06-19 21:05:38 -05:00 |
|