Remove intermediate folder from UnrealImGui plugin folder

[git-p4: depot-paths = "//depot/main/": change = 84]
This commit is contained in:
Kevin Poretti 2021-06-15 21:33:58 -05:00
parent 606a2b6971
commit ee4f954d4f
24 changed files with 0 additions and 2402 deletions

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@ -1,275 +0,0 @@
#undef IMGUI_API
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define RUNTIME_LOADER_ENABLED 1
#define COREUOBJECT_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IMGUI_API DLLEXPORT

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@ -1,37 +0,0 @@
{
"RemapUnityFiles":
{
"Module.ImGui.cpp.obj": [
"ImGuiCanvasSizeInfoCustomization.cpp.obj",
"ImGuiEditor.cpp.obj",
"ImGuiKeyInfoCustomization.cpp.obj",
"ImGuiContextManager.cpp.obj",
"ImGuiContextProxy.cpp.obj",
"ImGuiDelegates.cpp.obj",
"ImGuiDelegatesContainer.cpp.obj",
"ImGuiDemo.cpp.obj",
"ImGuiDrawData.cpp.obj",
"ImGuiImplementation.cpp.obj",
"ImGuiInputHandler.cpp.obj",
"ImGuiInputHandlerFactory.cpp.obj",
"ImGuiInputState.cpp.obj",
"ImGuiInteroperability.cpp.obj",
"ImGuiModule.cpp.obj",
"ImGuiModuleCommands.cpp.obj",
"ImGuiModuleManager.cpp.obj",
"ImGuiModuleSettings.cpp.obj",
"ImGuiTextureHandle.cpp.obj",
"TextureManager.cpp.obj",
"DebugExecBindings.cpp.obj",
"WorldContext.cpp.obj",
"SImGuiCanvasControl.cpp.obj",
"SImGuiLayout.cpp.obj",
"SImGuiWidget.cpp.obj"
],
"Module.ImGui.gen.cpp.obj": [
"ImGui.init.gen.cpp.obj",
"ImGuiInputHandler.gen.cpp.obj",
"ImGuiModuleSettings.gen.cpp.obj"
]
}
}

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@ -1,26 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Editor/ImGuiCanvasSizeInfoCustomization.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Editor/ImGuiEditor.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Editor/ImGuiKeyInfoCustomization.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiContextManager.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiContextProxy.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiDelegates.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiDelegatesContainer.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiDemo.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiDrawData.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiImplementation.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInputHandler.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInputHandlerFactory.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInputState.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInteroperability.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiModule.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiModuleCommands.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiModuleManager.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiModuleSettings.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiTextureHandle.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/TextureManager.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Utilities/DebugExecBindings.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Utilities/WorldContext.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Widgets/SImGuiCanvasControl.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Widgets/SImGuiLayout.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Widgets/SImGuiWidget.cpp"

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@ -1,276 +0,0 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/wd4244
/wd4838
/I .
/I Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private
/I Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ThirdParty\ImGuiLibrary\Private
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I Editor
/I Programs\UnrealLightmass\Public
/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer
/I Developer\DirectoryWatcher\Public
/I Editor\Documentation\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I Editor\EditorStyle\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I Developer\SourceControl\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
/I Editor\EditorSubsystem\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I Runtime\UnrealAudio\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
/I Editor\IntroTutorials\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
/I Runtime\HeadMountedDisplay\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
/I Editor\VREditor
/I Editor\VREditor\Public
/I Editor\CommonMenuExtensions\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
/I Editor\PropertyEditor\Public
/I Editor\ActorPickerMode\Public
/I Editor\SceneDepthPickerMode\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations
/I Editor\DetailCustomizations\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
/I Editor\ClassViewer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
/I Editor\ContentBrowser\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
/I Editor\ContentBrowserData\Public
/I Developer\CollectionManager\Public
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
/I Runtime\MovieSceneTracks\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
/I Runtime\NavigationSystem\Public
/I Developer\MeshBuilder\Public
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Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ThirdParty\ImGuiLibrary\Private\imstb_textedit.h
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Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInputHandler.cpp
Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Public\ImGuiInputHandler.h
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Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private\Widgets/SImGuiLayout.h
Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private\VersionCompatibility.h
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C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Public\GestureRecognizer.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Public\KeyState.h
C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\PlayerInput.generated.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h
C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\InputComponent.generated.h
C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\InputSettings.generated.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Editor\UnrealEd\Public\Kismet2/DebuggerCommands.h
Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/ImGuiInputHandlerFactory.cpp
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Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Widgets/SImGuiCanvasControl.cpp
Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private\Widgets\SImGuiCanvasControl.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\SlateCore\Public\Brushes/SlateBorderBrush.h
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C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Public\SlateOptMacros.h
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Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private\Widgets\SImGuiWidget.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SConstraintCanvas.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Public\Widgets/Layout/Anchors.h
C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate\Anchors.generated.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SDPIScaler.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScaleBox.h
C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate\SScaleBox.generated.h
Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Source/ImGui/Private/Widgets/SImGuiWidget.cpp
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C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreOnline.h
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C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineReplStructs.h
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@ -1,4 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Intermediate/Build/Win64/UE4Editor/Inc/ImGui/ImGui.init.gen.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Intermediate/Build/Win64/UE4Editor/Inc/ImGui/ImGuiInputHandler.gen.cpp"
#include "Z:/Projects/Unreal/SwordNGun/SwordNGun/Plugins/UnrealImGui/Intermediate/Build/Win64/UE4Editor/Inc/ImGui/ImGuiModuleSettings.gen.cpp"

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@ -1,11 +0,0 @@
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/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Intermediate\Build\Win64\SwordNGunEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Module.ImGui.cpp.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Module.ImGui.gen.cpp.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Default.rc2.res"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\EditorStyle\UE4Editor-EditorStyle.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Settings\UE4Editor-Settings.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
"C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Binaries\Win64\UE4Editor-ImGui.dll"
/IMPLIB:"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\UE4Editor-ImGui.suppressed.lib"
/PDB:"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Binaries\Win64\UE4Editor-ImGui.pdb"
/ignore:4078
/INCLUDE:IMPLEMENT_MODULE_ImGui

View File

@ -1,14 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-ImGui.dll"
/IGNORE:4221
/NODEFAULTLIB
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Intermediate\Build\Win64\SwordNGunEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Module.ImGui.cpp.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Module.ImGui.gen.cpp.obj"
"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\Default.rc2.res"
/OUT:"Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Intermediate\Build\Win64\UE4Editor\Development\ImGui\UE4Editor-ImGui.lib"
/INCLUDE:IMPLEMENT_MODULE_ImGui

View File

@ -1,35 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeImGui_init() {}
UPackage* Z_Construct_UPackage__Script_ImGui()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/ImGui",
nullptr,
0,
PKG_CompiledIn | 0x00000080,
0xC2DD766E,
0x2835A5A1,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@ -1,10 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@ -1,86 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ImGui/Public/ImGuiInputHandler.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeImGuiInputHandler() {}
// Cross Module References
IMGUI_API UClass* Z_Construct_UClass_UImGuiInputHandler_NoRegister();
IMGUI_API UClass* Z_Construct_UClass_UImGuiInputHandler();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_ImGui();
// End Cross Module References
void UImGuiInputHandler::StaticRegisterNativesUImGuiInputHandler()
{
}
UClass* Z_Construct_UClass_UImGuiInputHandler_NoRegister()
{
return UImGuiInputHandler::StaticClass();
}
struct Z_Construct_UClass_UImGuiInputHandler_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UImGuiInputHandler_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_ImGui,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiInputHandler_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * Handles input and sends it to the input state, which is copied to the ImGui IO at the beginning of the frame.\n * Implementation of the input handler can be changed in the ImGui project settings by changing ImGuiInputHandlerClass.\n */" },
{ "IncludePath", "ImGuiInputHandler.h" },
{ "ModuleRelativePath", "Public/ImGuiInputHandler.h" },
{ "ToolTip", "Handles input and sends it to the input state, which is copied to the ImGui IO at the beginning of the frame.\nImplementation of the input handler can be changed in the ImGui project settings by changing ImGuiInputHandlerClass." },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UImGuiInputHandler_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UImGuiInputHandler>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UImGuiInputHandler_Statics::ClassParams = {
&UImGuiInputHandler::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x001000A0u,
METADATA_PARAMS(Z_Construct_UClass_UImGuiInputHandler_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiInputHandler_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UImGuiInputHandler()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UImGuiInputHandler_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UImGuiInputHandler, 3941432126);
template<> IMGUI_API UClass* StaticClass<UImGuiInputHandler>()
{
return UImGuiInputHandler::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UImGuiInputHandler(Z_Construct_UClass_UImGuiInputHandler, &UImGuiInputHandler::StaticClass, TEXT("/Script/ImGui"), TEXT("UImGuiInputHandler"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UImGuiInputHandler);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@ -1,95 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef IMGUI_ImGuiInputHandler_generated_h
#error "ImGuiInputHandler.generated.h already included, missing '#pragma once' in ImGuiInputHandler.h"
#endif
#define IMGUI_ImGuiInputHandler_generated_h
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_SPARSE_DATA
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_RPC_WRAPPERS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_RPC_WRAPPERS_NO_PURE_DECLS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUImGuiInputHandler(); \
friend struct Z_Construct_UClass_UImGuiInputHandler_Statics; \
public: \
DECLARE_CLASS(UImGuiInputHandler, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ImGui"), NO_API) \
DECLARE_SERIALIZER(UImGuiInputHandler)
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_INCLASS \
private: \
static void StaticRegisterNativesUImGuiInputHandler(); \
friend struct Z_Construct_UClass_UImGuiInputHandler_Statics; \
public: \
DECLARE_CLASS(UImGuiInputHandler, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ImGui"), NO_API) \
DECLARE_SERIALIZER(UImGuiInputHandler)
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UImGuiInputHandler(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UImGuiInputHandler) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UImGuiInputHandler); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UImGuiInputHandler); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UImGuiInputHandler(UImGuiInputHandler&&); \
NO_API UImGuiInputHandler(const UImGuiInputHandler&); \
public:
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UImGuiInputHandler(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UImGuiInputHandler(UImGuiInputHandler&&); \
NO_API UImGuiInputHandler(const UImGuiInputHandler&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UImGuiInputHandler); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UImGuiInputHandler); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UImGuiInputHandler)
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_PRIVATE_PROPERTY_OFFSET
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_29_PROLOG
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_PRIVATE_PROPERTY_OFFSET \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_SPARSE_DATA \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_RPC_WRAPPERS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_INCLASS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_PRIVATE_PROPERTY_OFFSET \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_SPARSE_DATA \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_INCLASS_NO_PURE_DECLS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> IMGUI_API UClass* StaticClass<class UImGuiInputHandler>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID SwordNGun_Plugins_UnrealImGui_Source_ImGui_Public_ImGuiInputHandler_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,778 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ImGui/Private/ImGuiModuleSettings.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeImGuiModuleSettings() {}
// Cross Module References
IMGUI_API UEnum* Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod();
UPackage* Z_Construct_UPackage__Script_ImGui();
IMGUI_API UEnum* Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType();
IMGUI_API UScriptStruct* Z_Construct_UScriptStruct_FImGuiDPIScaleInfo();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FRuntimeFloatCurve();
IMGUI_API UScriptStruct* Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo();
IMGUI_API UScriptStruct* Z_Construct_UScriptStruct_FImGuiKeyInfo();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
SLATECORE_API UEnum* Z_Construct_UEnum_SlateCore_ECheckBoxState();
IMGUI_API UClass* Z_Construct_UClass_UImGuiSettings_NoRegister();
IMGUI_API UClass* Z_Construct_UClass_UImGuiSettings();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
// End Cross Module References
static UEnum* EImGuiDPIScaleMethod_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod, Z_Construct_UPackage__Script_ImGui(), TEXT("EImGuiDPIScaleMethod"));
}
return Singleton;
}
template<> IMGUI_API UEnum* StaticEnum<EImGuiDPIScaleMethod>()
{
return EImGuiDPIScaleMethod_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EImGuiDPIScaleMethod(EImGuiDPIScaleMethod_StaticEnum, TEXT("/Script/ImGui"), TEXT("EImGuiDPIScaleMethod"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod_Hash() { return 1774743341U; }
UEnum* Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_ImGui();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EImGuiDPIScaleMethod"), 0, Get_Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EImGuiDPIScaleMethod::ImGui", (int64)EImGuiDPIScaleMethod::ImGui },
{ "EImGuiDPIScaleMethod::Slate", (int64)EImGuiDPIScaleMethod::Slate },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ImGui.DisplayName", "ImGui" },
{ "ImGui.Name", "EImGuiDPIScaleMethod::ImGui" },
{ "ImGui.ToolTip", "Scale ImGui fonts and styles." },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "Slate.Name", "EImGuiDPIScaleMethod::Slate" },
{ "Slate.ToolTip", "Scale in Slate. ImGui canvas size will be adjusted to get the screen size that is the same as defined in the Canvas Size property." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ImGui,
nullptr,
"EImGuiDPIScaleMethod",
"EImGuiDPIScaleMethod",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EImGuiCanvasSizeType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType, Z_Construct_UPackage__Script_ImGui(), TEXT("EImGuiCanvasSizeType"));
}
return Singleton;
}
template<> IMGUI_API UEnum* StaticEnum<EImGuiCanvasSizeType>()
{
return EImGuiCanvasSizeType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EImGuiCanvasSizeType(EImGuiCanvasSizeType_StaticEnum, TEXT("/Script/ImGui"), TEXT("EImGuiCanvasSizeType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType_Hash() { return 3553188282U; }
UEnum* Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_ImGui();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EImGuiCanvasSizeType"), 0, Get_Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EImGuiCanvasSizeType::Custom", (int64)EImGuiCanvasSizeType::Custom },
{ "EImGuiCanvasSizeType::Desktop", (int64)EImGuiCanvasSizeType::Desktop },
{ "EImGuiCanvasSizeType::Viewport", (int64)EImGuiCanvasSizeType::Viewport },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Custom.Name", "EImGuiCanvasSizeType::Custom" },
{ "Custom.ToolTip", "Canvas will have a custom width and height." },
{ "Desktop.Name", "EImGuiCanvasSizeType::Desktop" },
{ "Desktop.ToolTip", "Canvas will have the same width and height as the desktop." },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "Viewport.Name", "EImGuiCanvasSizeType::Viewport" },
{ "Viewport.ToolTip", "Canvas will always have the same width and height as the viewport." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ImGui,
nullptr,
"EImGuiCanvasSizeType",
"EImGuiCanvasSizeType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
class UScriptStruct* FImGuiDPIScaleInfo::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern IMGUI_API uint32 Get_Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo, Z_Construct_UPackage__Script_ImGui(), TEXT("ImGuiDPIScaleInfo"), sizeof(FImGuiDPIScaleInfo), Get_Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Hash());
}
return Singleton;
}
template<> IMGUI_API UScriptStruct* StaticStruct<FImGuiDPIScaleInfo>()
{
return FImGuiDPIScaleInfo::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FImGuiDPIScaleInfo(FImGuiDPIScaleInfo::StaticStruct, TEXT("/Script/ImGui"), TEXT("ImGuiDPIScaleInfo"), false, nullptr, nullptr);
static struct FScriptStruct_ImGui_StaticRegisterNativesFImGuiDPIScaleInfo
{
FScriptStruct_ImGui_StaticRegisterNativesFImGuiDPIScaleInfo()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("ImGuiDPIScaleInfo")),new UScriptStruct::TCppStructOps<FImGuiDPIScaleInfo>);
}
} ScriptStruct_ImGui_StaticRegisterNativesFImGuiDPIScaleInfo;
struct Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ScalingMethod_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ScalingMethod_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ScalingMethod;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Scale;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DPICurve_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_DPICurve;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bScaleWithCurve_MetaData[];
#endif
static void NewProp_bScaleWithCurve_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bScaleWithCurve;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Struct with DPI scale data.\n */" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Struct with DPI scale data." },
};
#endif
void* Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FImGuiDPIScaleInfo>();
}
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod_MetaData[] = {
{ "Category", "DPI Scale" },
{ "Comment", "// Whether to scale in ImGui or in Slate. Scaling in ImGui gives better looking results but Slate might be a better\n// option when layouts do not account for different fonts and styles. When scaling in Slate, ImGui canvas size will\n// be adjusted to get the screen size that is the same as defined in the Canvas Size property.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Whether to scale in ImGui or in Slate. Scaling in ImGui gives better looking results but Slate might be a better\noption when layouts do not account for different fonts and styles. When scaling in Slate, ImGui canvas size will\nbe adjusted to get the screen size that is the same as defined in the Canvas Size property." },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod = { "ScalingMethod", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiDPIScaleInfo, ScalingMethod), Z_Construct_UEnum_ImGui_EImGuiDPIScaleMethod, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_Scale_MetaData[] = {
{ "Category", "DPI Scale" },
{ "ClampMin", "0" },
{ "Comment", "// An optional scale to apply on top or instead of the curve-based scale.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "An optional scale to apply on top or instead of the curve-based scale." },
{ "UIMin", "0" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiDPIScaleInfo, Scale), METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_Scale_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_Scale_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_DPICurve_MetaData[] = {
{ "Category", "DPI Scale" },
{ "Comment", "// Curve mapping resolution height to scale.\n" },
{ "EditCondition", "bScaleWithCurve" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Curve mapping resolution height to scale." },
{ "XAxisName", "Resolution Height" },
{ "YAxisName", "Scale" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_DPICurve = { "DPICurve", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiDPIScaleInfo, DPICurve), Z_Construct_UScriptStruct_FRuntimeFloatCurve, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_DPICurve_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_DPICurve_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve_MetaData[] = {
{ "Category", "DPI Scale" },
{ "Comment", "// Whether to use curve-based scaling. If enabled, Scale will be multiplied by a value read from the DPICurve.\n// If disabled, only the Scale property will be used.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Whether to use curve-based scaling. If enabled, Scale will be multiplied by a value read from the DPICurve.\nIf disabled, only the Scale property will be used." },
};
#endif
void Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve_SetBit(void* Obj)
{
((FImGuiDPIScaleInfo*)Obj)->bScaleWithCurve = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve = { "bScaleWithCurve", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FImGuiDPIScaleInfo), &Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_ScalingMethod,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_Scale,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_DPICurve,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::NewProp_bScaleWithCurve,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ImGui,
nullptr,
&NewStructOps,
"ImGuiDPIScaleInfo",
sizeof(FImGuiDPIScaleInfo),
alignof(FImGuiDPIScaleInfo),
Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FImGuiDPIScaleInfo()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_ImGui();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("ImGuiDPIScaleInfo"), sizeof(FImGuiDPIScaleInfo), Get_Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Hash() { return 3642641870U; }
class UScriptStruct* FImGuiCanvasSizeInfo::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern IMGUI_API uint32 Get_Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo, Z_Construct_UPackage__Script_ImGui(), TEXT("ImGuiCanvasSizeInfo"), sizeof(FImGuiCanvasSizeInfo), Get_Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Hash());
}
return Singleton;
}
template<> IMGUI_API UScriptStruct* StaticStruct<FImGuiCanvasSizeInfo>()
{
return FImGuiCanvasSizeInfo::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FImGuiCanvasSizeInfo(FImGuiCanvasSizeInfo::StaticStruct, TEXT("/Script/ImGui"), TEXT("ImGuiCanvasSizeInfo"), false, nullptr, nullptr);
static struct FScriptStruct_ImGui_StaticRegisterNativesFImGuiCanvasSizeInfo
{
FScriptStruct_ImGui_StaticRegisterNativesFImGuiCanvasSizeInfo()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("ImGuiCanvasSizeInfo")),new UScriptStruct::TCppStructOps<FImGuiCanvasSizeInfo>);
}
} ScriptStruct_ImGui_StaticRegisterNativesFImGuiCanvasSizeInfo;
struct Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
static const UE4CodeGen_Private::FBytePropertyParams NewProp_SizeType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SizeType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_SizeType;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Width_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Width;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Height_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Height;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bExtendToViewport_MetaData[];
#endif
static void NewProp_bExtendToViewport_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bExtendToViewport;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Struct with information how to calculate canvas size. \n */" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Struct with information how to calculate canvas size." },
};
#endif
void* Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FImGuiCanvasSizeInfo>();
}
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType_MetaData[] = {
{ "Category", "Canvas Size" },
{ "Comment", "// Select how to specify canvas size.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Select how to specify canvas size." },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType = { "SizeType", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiCanvasSizeInfo, SizeType), Z_Construct_UEnum_ImGui_EImGuiCanvasSizeType, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Width_MetaData[] = {
{ "Category", "Canvas Size" },
{ "ClampMin", "0" },
{ "Comment", "// Custom canvas width.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Custom canvas width." },
{ "UIMin", "0" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Width = { "Width", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiCanvasSizeInfo, Width), METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Width_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Width_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Height_MetaData[] = {
{ "Category", "Canvas Size" },
{ "ClampMin", "0" },
{ "Comment", "// Custom canvas height.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Custom canvas height." },
{ "UIMin", "0" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Height = { "Height", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiCanvasSizeInfo, Height), METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Height_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Height_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport_MetaData[] = {
{ "Category", "Canvas Size" },
{ "ClampMin", "0" },
{ "Comment", "// If this is true, canvas width or height may be extended, if the viewport size is larger.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "If this is true, canvas width or height may be extended, if the viewport size is larger." },
{ "UIMin", "0" },
};
#endif
void Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport_SetBit(void* Obj)
{
((FImGuiCanvasSizeInfo*)Obj)->bExtendToViewport = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport = { "bExtendToViewport", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FImGuiCanvasSizeInfo), &Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_SizeType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Width,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_Height,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::NewProp_bExtendToViewport,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ImGui,
nullptr,
&NewStructOps,
"ImGuiCanvasSizeInfo",
sizeof(FImGuiCanvasSizeInfo),
alignof(FImGuiCanvasSizeInfo),
Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_ImGui();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("ImGuiCanvasSizeInfo"), sizeof(FImGuiCanvasSizeInfo), Get_Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Hash() { return 1208985022U; }
class UScriptStruct* FImGuiKeyInfo::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern IMGUI_API uint32 Get_Z_Construct_UScriptStruct_FImGuiKeyInfo_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FImGuiKeyInfo, Z_Construct_UPackage__Script_ImGui(), TEXT("ImGuiKeyInfo"), sizeof(FImGuiKeyInfo), Get_Z_Construct_UScriptStruct_FImGuiKeyInfo_Hash());
}
return Singleton;
}
template<> IMGUI_API UScriptStruct* StaticStruct<FImGuiKeyInfo>()
{
return FImGuiKeyInfo::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FImGuiKeyInfo(FImGuiKeyInfo::StaticStruct, TEXT("/Script/ImGui"), TEXT("ImGuiKeyInfo"), false, nullptr, nullptr);
static struct FScriptStruct_ImGui_StaticRegisterNativesFImGuiKeyInfo
{
FScriptStruct_ImGui_StaticRegisterNativesFImGuiKeyInfo()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("ImGuiKeyInfo")),new UScriptStruct::TCppStructOps<FImGuiKeyInfo>);
}
} ScriptStruct_ImGui_StaticRegisterNativesFImGuiKeyInfo;
struct Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_Key;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_Shift_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Shift_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Shift;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_Ctrl_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Ctrl_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Ctrl;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_Alt_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Alt_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Alt;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_Cmd_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Cmd_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Cmd;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Struct containing key information that can be used for key binding. Using 'Undetermined' value for modifier keys\n * means that those keys should be ignored when testing for a match.\n */" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Struct containing key information that can be used for key binding. Using 'Undetermined' value for modifier keys\nmeans that those keys should be ignored when testing for a match." },
};
#endif
void* Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FImGuiKeyInfo>();
}
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiKeyInfo, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Key_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Key_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift = { "Shift", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiKeyInfo, Shift), Z_Construct_UEnum_SlateCore_ECheckBoxState, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl = { "Ctrl", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiKeyInfo, Ctrl), Z_Construct_UEnum_SlateCore_ECheckBoxState, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt = { "Alt", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiKeyInfo, Alt), Z_Construct_UEnum_SlateCore_ECheckBoxState, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd = { "Cmd", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FImGuiKeyInfo, Cmd), Z_Construct_UEnum_SlateCore_ECheckBoxState, METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Key,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Shift,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Ctrl,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Alt,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::NewProp_Cmd,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_ImGui,
nullptr,
&NewStructOps,
"ImGuiKeyInfo",
sizeof(FImGuiKeyInfo),
alignof(FImGuiKeyInfo),
Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FImGuiKeyInfo()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FImGuiKeyInfo_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_ImGui();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("ImGuiKeyInfo"), sizeof(FImGuiKeyInfo), Get_Z_Construct_UScriptStruct_FImGuiKeyInfo_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FImGuiKeyInfo_Hash() { return 1263491035U; }
void UImGuiSettings::StaticRegisterNativesUImGuiSettings()
{
}
UClass* Z_Construct_UClass_UImGuiSettings_NoRegister()
{
return UImGuiSettings::StaticClass();
}
struct Z_Construct_UClass_UImGuiSettings_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ImGuiInputHandlerClass_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ImGuiInputHandlerClass;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShareKeyboardInput_MetaData[];
#endif
static void NewProp_bShareKeyboardInput_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShareKeyboardInput;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShareGamepadInput_MetaData[];
#endif
static void NewProp_bShareGamepadInput_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShareGamepadInput;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShareMouseInput_MetaData[];
#endif
static void NewProp_bShareMouseInput_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShareMouseInput;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bUseSoftwareCursor_MetaData[];
#endif
static void NewProp_bUseSoftwareCursor_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bUseSoftwareCursor;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ToggleInput_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ToggleInput;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CanvasSize_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_CanvasSize;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DPIScale_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_DPIScale;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UImGuiSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_ImGui,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::Class_MetaDataParams[] = {
{ "Comment", "// UObject used for loading and saving ImGui settings. To access actual settings use FImGuiModuleSettings interface.\n" },
{ "IncludePath", "ImGuiModuleSettings.h" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "UObject used for loading and saving ImGui settings. To access actual settings use FImGuiModuleSettings interface." },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ImGuiInputHandlerClass_MetaData[] = {
{ "Category", "Extensions" },
{ "Comment", "// Path to own implementation of ImGui Input Handler allowing to customize handling of keyboard and gamepad input.\n// If not set then default handler is used.\n" },
{ "MetaClass", "ImGuiInputHandler" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Path to own implementation of ImGui Input Handler allowing to customize handling of keyboard and gamepad input.\nIf not set then default handler is used." },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ImGuiInputHandlerClass = { "ImGuiInputHandlerClass", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UImGuiSettings, ImGuiInputHandlerClass), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ImGuiInputHandlerClass_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ImGuiInputHandlerClass_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// Whether ImGui should share keyboard input with game.\n// This defines initial behaviour which can be later changed using 'ImGui.ToggleKeyboardInputSharing' command or\n// module properties interface.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Whether ImGui should share keyboard input with game.\nThis defines initial behaviour which can be later changed using 'ImGui.ToggleKeyboardInputSharing' command or\nmodule properties interface." },
};
#endif
void Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput_SetBit(void* Obj)
{
((UImGuiSettings*)Obj)->bShareKeyboardInput = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput = { "bShareKeyboardInput", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UImGuiSettings), &Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput_SetBit, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// Whether ImGui should share gamepad input with game.\n// This defines initial behaviour which can be later changed using 'ImGui.ToggleGamepadInputSharing' command or\n// module properties interface.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Whether ImGui should share gamepad input with game.\nThis defines initial behaviour which can be later changed using 'ImGui.ToggleGamepadInputSharing' command or\nmodule properties interface." },
};
#endif
void Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput_SetBit(void* Obj)
{
((UImGuiSettings*)Obj)->bShareGamepadInput = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput = { "bShareGamepadInput", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UImGuiSettings), &Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput_SetBit, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// Whether ImGui should share mouse input with game.\n// This defines initial behaviour which can be later changed using 'ImGui.ToggleMouseInputSharing' command or\n// module properties interface.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Whether ImGui should share mouse input with game.\nThis defines initial behaviour which can be later changed using 'ImGui.ToggleMouseInputSharing' command or\nmodule properties interface." },
};
#endif
void Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput_SetBit(void* Obj)
{
((UImGuiSettings*)Obj)->bShareMouseInput = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput = { "bShareMouseInput", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UImGuiSettings), &Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput_SetBit, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// If true, then in input mode ImGui will draw its own cursor in place of the hardware one.\n// When disabled (default) there is a noticeable difference between cursor position seen by ImGui and position on\n// the screen. Enabling this option removes that effect but with lower frame-rates UI becomes quickly unusable.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "If true, then in input mode ImGui will draw its own cursor in place of the hardware one.\nWhen disabled (default) there is a noticeable difference between cursor position seen by ImGui and position on\nthe screen. Enabling this option removes that effect but with lower frame-rates UI becomes quickly unusable." },
};
#endif
void Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor_SetBit(void* Obj)
{
((UImGuiSettings*)Obj)->bUseSoftwareCursor = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor = { "bUseSoftwareCursor", nullptr, (EPropertyFlags)0x00200c0000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UImGuiSettings), &Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor_SetBit, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ToggleInput_MetaData[] = {
{ "Category", "Keyboard Shortcuts" },
{ "Comment", "// Define a shortcut key to 'ImGui.ToggleInput' command. Binding is only set if the key field is valid.\n// Note that modifier key properties can be set to one of the three values: undetermined means that state of the given\n// modifier is not important, checked means that it needs to be pressed and unchecked means that it cannot be pressed.\n//\n// This binding is using Player Input's DebugExecBindings which only works in non-shipment builds.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Define a shortcut key to 'ImGui.ToggleInput' command. Binding is only set if the key field is valid.\nNote that modifier key properties can be set to one of the three values: undetermined means that state of the given\nmodifier is not important, checked means that it needs to be pressed and unchecked means that it cannot be pressed.\n\nThis binding is using Player Input's DebugExecBindings which only works in non-shipment builds." },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ToggleInput = { "ToggleInput", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UImGuiSettings, ToggleInput), Z_Construct_UScriptStruct_FImGuiKeyInfo, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ToggleInput_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ToggleInput_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_CanvasSize_MetaData[] = {
{ "Category", "Canvas Size" },
{ "Comment", "// Chose how to define the ImGui canvas size. Select between custom, desktop and viewport.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ToolTip", "Chose how to define the ImGui canvas size. Select between custom, desktop and viewport." },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_CanvasSize = { "CanvasSize", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UImGuiSettings, CanvasSize), Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_CanvasSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_CanvasSize_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UImGuiSettings_Statics::NewProp_DPIScale_MetaData[] = {
{ "Category", "DPI Scale" },
{ "Comment", "// Setup DPI Scale.\n" },
{ "ModuleRelativePath", "Private/ImGuiModuleSettings.h" },
{ "ShowOnlyInnerProperties", "" },
{ "ToolTip", "Setup DPI Scale." },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UImGuiSettings_Statics::NewProp_DPIScale = { "DPIScale", nullptr, (EPropertyFlags)0x0020080000004001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UImGuiSettings, DPIScale), Z_Construct_UScriptStruct_FImGuiDPIScaleInfo, METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_DPIScale_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::NewProp_DPIScale_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UImGuiSettings_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ImGuiInputHandlerClass,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareKeyboardInput,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareGamepadInput,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bShareMouseInput,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_bUseSoftwareCursor,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_ToggleInput,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_CanvasSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UImGuiSettings_Statics::NewProp_DPIScale,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UImGuiSettings_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UImGuiSettings>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UImGuiSettings_Statics::ClassParams = {
&UImGuiSettings::StaticClass,
"ImGui",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UImGuiSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::PropPointers),
0,
0x000000A6u,
METADATA_PARAMS(Z_Construct_UClass_UImGuiSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UImGuiSettings_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UImGuiSettings()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UImGuiSettings_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UImGuiSettings, 4004534048);
template<> IMGUI_API UClass* StaticClass<UImGuiSettings>()
{
return UImGuiSettings::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UImGuiSettings(Z_Construct_UClass_UImGuiSettings, &UImGuiSettings::StaticClass, TEXT("/Script/ImGui"), TEXT("UImGuiSettings"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UImGuiSettings);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@ -1,149 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef IMGUI_ImGuiModuleSettings_generated_h
#error "ImGuiModuleSettings.generated.h already included, missing '#pragma once' in ImGuiModuleSettings.h"
#endif
#define IMGUI_ImGuiModuleSettings_generated_h
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_117_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FImGuiDPIScaleInfo_Statics; \
IMGUI_API static class UScriptStruct* StaticStruct(); \
FORCEINLINE static uint32 __PPO__ScalingMethod() { return STRUCT_OFFSET(FImGuiDPIScaleInfo, ScalingMethod); } \
FORCEINLINE static uint32 __PPO__Scale() { return STRUCT_OFFSET(FImGuiDPIScaleInfo, Scale); } \
FORCEINLINE static uint32 __PPO__DPICurve() { return STRUCT_OFFSET(FImGuiDPIScaleInfo, DPICurve); } \
FORCEINLINE static uint32 __PPO__bScaleWithCurve() { return STRUCT_OFFSET(FImGuiDPIScaleInfo, bScaleWithCurve); }
template<> IMGUI_API UScriptStruct* StaticStruct<struct FImGuiDPIScaleInfo>();
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_77_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FImGuiCanvasSizeInfo_Statics; \
IMGUI_API static class UScriptStruct* StaticStruct();
template<> IMGUI_API UScriptStruct* StaticStruct<struct FImGuiCanvasSizeInfo>();
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_31_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FImGuiKeyInfo_Statics; \
IMGUI_API static class UScriptStruct* StaticStruct();
template<> IMGUI_API UScriptStruct* StaticStruct<struct FImGuiKeyInfo>();
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_SPARSE_DATA
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_RPC_WRAPPERS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_RPC_WRAPPERS_NO_PURE_DECLS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUImGuiSettings(); \
friend struct Z_Construct_UClass_UImGuiSettings_Statics; \
public: \
DECLARE_CLASS(UImGuiSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/ImGui"), NO_API) \
DECLARE_SERIALIZER(UImGuiSettings) \
static const TCHAR* StaticConfigName() {return TEXT("ImGui");} \
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_INCLASS \
private: \
static void StaticRegisterNativesUImGuiSettings(); \
friend struct Z_Construct_UClass_UImGuiSettings_Statics; \
public: \
DECLARE_CLASS(UImGuiSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/ImGui"), NO_API) \
DECLARE_SERIALIZER(UImGuiSettings) \
static const TCHAR* StaticConfigName() {return TEXT("ImGui");} \
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UImGuiSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UImGuiSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UImGuiSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UImGuiSettings); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UImGuiSettings(UImGuiSettings&&); \
NO_API UImGuiSettings(const UImGuiSettings&); \
public:
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UImGuiSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UImGuiSettings(UImGuiSettings&&); \
NO_API UImGuiSettings(const UImGuiSettings&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UImGuiSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UImGuiSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UImGuiSettings)
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__ImGuiInputHandlerClass() { return STRUCT_OFFSET(UImGuiSettings, ImGuiInputHandlerClass); } \
FORCEINLINE static uint32 __PPO__bShareKeyboardInput() { return STRUCT_OFFSET(UImGuiSettings, bShareKeyboardInput); } \
FORCEINLINE static uint32 __PPO__bShareGamepadInput() { return STRUCT_OFFSET(UImGuiSettings, bShareGamepadInput); } \
FORCEINLINE static uint32 __PPO__bShareMouseInput() { return STRUCT_OFFSET(UImGuiSettings, bShareMouseInput); } \
FORCEINLINE static uint32 __PPO__bUseSoftwareCursor() { return STRUCT_OFFSET(UImGuiSettings, bUseSoftwareCursor); } \
FORCEINLINE static uint32 __PPO__ToggleInput() { return STRUCT_OFFSET(UImGuiSettings, ToggleInput); } \
FORCEINLINE static uint32 __PPO__CanvasSize() { return STRUCT_OFFSET(UImGuiSettings, CanvasSize); } \
FORCEINLINE static uint32 __PPO__DPIScale() { return STRUCT_OFFSET(UImGuiSettings, DPIScale); }
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_158_PROLOG
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_PRIVATE_PROPERTY_OFFSET \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_SPARSE_DATA \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_RPC_WRAPPERS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_INCLASS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_PRIVATE_PROPERTY_OFFSET \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_SPARSE_DATA \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_RPC_WRAPPERS_NO_PURE_DECLS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_INCLASS_NO_PURE_DECLS \
SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h_161_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> IMGUI_API UClass* StaticClass<class UImGuiSettings>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID SwordNGun_Plugins_UnrealImGui_Source_ImGui_Private_ImGuiModuleSettings_h
#define FOREACH_ENUM_EIMGUIDPISCALEMETHOD(op) \
op(EImGuiDPIScaleMethod::ImGui) \
op(EImGuiDPIScaleMethod::Slate)
enum class EImGuiDPIScaleMethod : uint8;
template<> IMGUI_API UEnum* StaticEnum<EImGuiDPIScaleMethod>();
#define FOREACH_ENUM_EIMGUICANVASSIZETYPE(op) \
op(EImGuiCanvasSizeType::Custom) \
op(EImGuiCanvasSizeType::Desktop) \
op(EImGuiCanvasSizeType::Viewport)
enum class EImGuiCanvasSizeType : uint8;
template<> IMGUI_API UEnum* StaticEnum<EImGuiCanvasSizeType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,2 +0,0 @@
Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Public\ImGuiInputHandler.h
Z:\Projects\Unreal\SwordNGun\SwordNGun\Plugins\UnrealImGui\Source\ImGui\Private\ImGuiModuleSettings.h