From e56b970ff51acee77d54f481463ee23dc854a793 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Mon, 22 Mar 2021 19:08:15 -0500 Subject: [PATCH] Placeholder gun animations [git-p4: depot-paths = "//depot/main/": change = 36] --- .../Protagonist/Animations/Ranged/Fire_Fast_Var_A.uasset | 3 +++ .../Protagonist/Animations/Ranged/Fire_Fast_Var_C.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Idle.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jog_Bwd.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Bwd_Start.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Bwd_Stop.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jog_Fwd.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Fwd_NonCombat.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Fwd_Start.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Fwd_Stop.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jog_Left.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Left_Start.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Left_Stop.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jog_Right.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Right_Start.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jog_Right_Stop.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jump_Apex.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jump_NonCombat.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jump_PreLand.uasset | 3 +++ .../Protagonist/Animations/Ranged/Jump_Recovery.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/Jump_Start.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jog_Bwd.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Bwd_Start.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Bwd_Stop.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jog_Fwd.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Fwd_Start.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Fwd_Stop.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jog_Left.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Left_Start.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Left_Stop.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jog_Right.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Right_Start.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jog_Right_Stop.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jump_Apex.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jump_PreLand.uasset | 3 +++ .../Animations/Ranged/NonCombat_Jump_Recovery.uasset | 3 +++ .../Protagonist/Animations/Ranged/NonCombat_Jump_Start.uasset | 3 +++ .../Characters/Protagonist/Animations/Ranged/RMB.uasset | 3 +++ .../Protagonist/Animations/Ranged/RMB_Reload_Fast.uasset | 3 +++ .../Protagonist/Animations/Ranged/RMB_Reload_Med.uasset | 3 +++ .../Protagonist/Animations/Ranged/RMB_Reload_Slow.uasset | 3 +++ .../Protagonist/Animations/Ranged/Reload_Recovery.uasset | 3 +++ .../Protagonist/Character/Mesh/UE4_Mannequin_Skeleton.uasset | 2 +- 43 files changed, 127 insertions(+), 1 deletion(-) create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Fast_Var_A.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Fast_Var_C.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Idle.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Bwd_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_NonCombat.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Fwd_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Left_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jog_Right_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Apex.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_NonCombat.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_PreLand.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Recovery.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Jump_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Bwd_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Fwd_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Left_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jog_Right_Stop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Apex.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_PreLand.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Recovery.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/NonCombat_Jump_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/RMB.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/RMB_Reload_Fast.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/RMB_Reload_Med.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/RMB_Reload_Slow.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Reload_Recovery.uasset diff --git a/SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Fast_Var_A.uasset b/SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Fast_Var_A.uasset new file mode 100644 index 0000000..98f05b6 --- /dev/null +++ b/SwordNGun/Content/Characters/Protagonist/Animations/Ranged/Fire_Fast_Var_A.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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