diff --git a/SwordNGun/Config/DefaultEditor.ini b/SwordNGun/Config/DefaultEditor.ini index e69de29..8b13789 100644 --- a/SwordNGun/Config/DefaultEditor.ini +++ b/SwordNGun/Config/DefaultEditor.ini @@ -0,0 +1 @@ + diff --git a/SwordNGun/Config/DefaultEngine.ini b/SwordNGun/Config/DefaultEngine.ini index b331701..5b668ef 100644 --- a/SwordNGun/Config/DefaultEngine.ini +++ b/SwordNGun/Config/DefaultEngine.ini @@ -12,7 +12,7 @@ AppliedDefaultGraphicsPerformance=Maximum +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase") [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/Maps/Test.Test +EditorStartupMap=/Game/Maps/MovementTest.MovementTest [/Script/Engine.PhysicsSettings] PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) diff --git a/SwordNGun/Config/DefaultGame.ini b/SwordNGun/Config/DefaultGame.ini index a7a17ce..341f5e9 100644 --- a/SwordNGun/Config/DefaultGame.ini +++ b/SwordNGun/Config/DefaultGame.ini @@ -6,6 +6,6 @@ ProjectName=Project Sword & Gun CompanyName=BoneSoft Homepage=kevinporetti.com SupportContact=kevinporetti@gmail.com -CopyrightNotice=Project Sword & Gun Copyright © 2021 Kevin Poretti +CopyrightNotice=Project Sword & Gun Copyright 2021 Kevin Poretti CompanyDistinguishedName=BoneSoft diff --git 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b/SwordNGun/Source/SwordNGun/Private/Weapons/SNGInstantRangedWeapon.cpp @@ -1,10 +1,11 @@ -// Project Sword & Gun Copyright © 2021 Kevin Poretti +// Project Sword & Gun Copyright © 2021 Kevin Poretti #include "Weapons/SNGInstantRangedWeapon.h" #include "DrawDebugHelpers.h" #include "Characters/SNGCharacterBase.h" +#include "GameFramework/DamageType.h" #include "Kismet/GameplayStatics.h" #include "Particles/ParticleSystemComponent.h" #include "PhysicalMaterials/PhysicalMaterial.h" diff --git a/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp b/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp index 2755dab..3b39b13 100644 Binary files a/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp and b/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp differ diff --git a/SwordNGun/Source/SwordNGun/Private/Weapons/SNGProjectileRangedWeapon.cpp b/SwordNGun/Source/SwordNGun/Private/Weapons/SNGProjectileRangedWeapon.cpp index 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a/SwordNGun/Source/SwordNGun/Public/Weapons/SNGRangedWeaponBase.h b/SwordNGun/Source/SwordNGun/Public/Weapons/SNGRangedWeaponBase.h index 053a64b..d18720b 100644 Binary files a/SwordNGun/Source/SwordNGun/Public/Weapons/SNGRangedWeaponBase.h and b/SwordNGun/Source/SwordNGun/Public/Weapons/SNGRangedWeaponBase.h differ diff --git a/SwordNGun/Source/SwordNGun/Public/Weapons/SNGWeaponBase.h b/SwordNGun/Source/SwordNGun/Public/Weapons/SNGWeaponBase.h index 4eb2ed7..57f8c00 100644 Binary files a/SwordNGun/Source/SwordNGun/Public/Weapons/SNGWeaponBase.h and b/SwordNGun/Source/SwordNGun/Public/Weapons/SNGWeaponBase.h differ diff --git a/SwordNGun/Source/SwordNGun/SNGTypes.cpp b/SwordNGun/Source/SwordNGun/SNGTypes.cpp index 0a5afe3..b0cc0a9 100644 --- a/SwordNGun/Source/SwordNGun/SNGTypes.cpp +++ b/SwordNGun/Source/SwordNGun/SNGTypes.cpp @@ -1,4 +1,4 @@ -// Project Sword & Gun Copyright © 2021 Kevin Poretti +// Project Sword & Gun Copyright © 2021 Kevin Poretti #include "SNGTypes.h" diff --git a/SwordNGun/Source/SwordNGun/SNGTypes.h b/SwordNGun/Source/SwordNGun/SNGTypes.h index 489f0f4..05dde3d 100644 Binary files a/SwordNGun/Source/SwordNGun/SNGTypes.h and b/SwordNGun/Source/SwordNGun/SNGTypes.h differ diff --git a/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs b/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs index 1632fc9..220eac4 100644 --- a/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs +++ b/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs @@ -8,7 +8,7 @@ public class SwordNGun : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore"}); PrivateDependencyModuleNames.AddRange(new string[] { }); diff --git a/SwordNGun/Source/SwordNGunEditor.Target.cs b/SwordNGun/Source/SwordNGunEditor.Target.cs index 64040be..8372108 100644 --- a/SwordNGun/Source/SwordNGunEditor.Target.cs +++ b/SwordNGun/Source/SwordNGunEditor.Target.cs @@ -9,6 +9,6 @@ public class SwordNGunEditorTarget : TargetRules { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; - ExtraModuleNames.AddRange( new string[] { "SwordNGun" } ); + ExtraModuleNames.AddRange( new string[] { "SwordNGunEditor" } ); } } diff --git a/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.cpp b/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.cpp new file mode 100644 index 0000000..cb9f1a5 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.cpp @@ -0,0 +1,23 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#include "ISNGModuleInterface.h" + +void ISNGModuleInterface::StartupModule() +{ + if(IsRunningCommandlet()) + { + AddModuleListeners(); + for (int32 i = 0; i < ModuleListeners.Num(); i++) + { + ModuleListeners[i]->OnStartupModule(); + } + } +} + +void ISNGModuleInterface::ShutdownModule() +{ + for (int32 i = 0; i < ModuleListeners.Num(); i++) + { + ModuleListeners[i]->OnShutdownModule(); + } +} diff --git a/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.h b/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.h new file mode 100644 index 0000000..e1f169b --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/ISNGModuleInterface.h @@ -0,0 +1,28 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#pragma once + +#include "Modules/ModuleManager.h" +#include "Styling/SlateStyle.h" + +class ISNGModuleListenerInterface +{ +public: + virtual void OnStartupModule() {}; + virtual void OnShutdownModule() {}; +}; + +class ISNGModuleInterface : public IModuleInterface +{ +public: + /** IModuleInterface */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + + virtual void AddModuleListeners() {}; + + TSharedPtr StyleSet; + +protected: + TArray> ModuleListeners; +}; diff --git a/SwordNGun/Source/SwordNGunEditor/Private/States/IStateMachineEditor.cpp b/SwordNGun/Source/SwordNGunEditor/Private/States/IStateMachineEditor.cpp new file mode 100644 index 0000000..130350b --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Private/States/IStateMachineEditor.cpp @@ -0,0 +1 @@ +#include "States/IStateMachineEditor.h" diff --git a/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineEditor.cpp b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineEditor.cpp new file mode 100644 index 0000000..2e51ef5 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineEditor.cpp @@ -0,0 +1,91 @@ +#include "States/SNGStateMachineEditor.h" + +#define LOCTEXT_NAMESPACE "SNGStateMachineEditor" + +const FName SNGStateMachineEditorAppName = FName(TEXT("SNGStateMachineEditorAppName")); + +void FSNGStateMachineEditor::RegisterTabSpawners(const TSharedRef& InTabManager) +{ + /* + WorkspaceMenuCategory = TabManager->AddLocalWorkspaceMenuCategory(LOCTEXT("WorkspaceMenu_SNGStateMachineEditor", "SNG State Machine Editor")); + TSharedRef WorkspaceMenuCatRef = WorkspaceMenuCategory.ToSharedRef(); + FAssetEditorToolkit::RegisterTabSpawners(TabManager); + TabManager->RegisterTabSpawner(GraphCanvasTabId, ) + .SetDisplayName(LOCTEXT("GraphCanvasTab", "Graph")) + .SetGroup(WorkspaceMenuCategoryRef) + .SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "GraphEditor.EventGraph_16x")); + + TabManager->RegisterTabSpawner(PropertiesTabId, FOnSpawnTab::CreateSP(this, &FSoundSubmixEditor::SpawnTab_Properties)) + .SetDisplayName(LOCTEXT("PropertiesTab", "Details")) + .SetGroup(WorkspaceMenuCategoryRef) + .SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Details"));\ + */ +} + +void FSNGStateMachineEditor::UnregisterTabSpawners(const TSharedRef& InTabManager) +{ + IStateMachineEditor::UnregisterTabSpawners(InTabManager); +} + +FText FSNGStateMachineEditor::GetBaseToolkitName() const +{ + return LOCTEXT("SNGStateMachineEditorAppLabel", "SNG State Machine Editor"); +} + +FText FSNGStateMachineEditor::GetToolkitName() const +{ + const bool bDirtyState = StateMachineEdited->GetOutermost()->IsDirty(); + + /* + FFormatNamedArguments Args; + Args.Add(TEXT("StateMachineName", FText::FromString(StateMachineEdited->GetName()))); + Args.Add(TEXT("DirtyState"), bDirtyState ? FText::FromString("*") : FText::GetEmpty()); + return FText::Format(LOCTEXT("SNGStateMachineEditorToolkitName", "{StateMachineName}{DirtyState}"), Args); + */ + return FText::FromString(StateMachineEdited->GetName()); +} + +FText FSNGStateMachineEditor::GetToolkitToolTipText() const +{ + return IStateMachineEditor::GetToolkitToolTipText(); +} + +FLinearColor FSNGStateMachineEditor::GetWorldCentricTabColorScale() const +{ + return FLinearColor::Blue; +} + +FString FSNGStateMachineEditor::GetWorldCentricTabPrefix() const +{ + return FString("NOT IMPLEMENTED"); +} + +FString FSNGStateMachineEditor::GetDocumentationLink() const +{ + return IStateMachineEditor::GetDocumentationLink(); +} + +void FSNGStateMachineEditor::SaveAsset_Execute() +{ + FAssetEditorToolkit::SaveAsset_Execute(); +} + +void FSNGStateMachineEditor::SaveAssetAs_Execute() +{ + IStateMachineEditor::SaveAssetAs_Execute(); +} + +void FSNGStateMachineEditor::FocusWindow(UObject* ObjectToFocusOn) +{ + BringToolkitToFront(); + //JumpToObject +} + +void FSNGStateMachineEditor::InitStateMachineEditor(const EToolkitMode::Type Mode, + const TSharedPtr& InitToolkitHost, USNGStateMachine* StateMachine) +{ + StateMachineEdited = StateMachine; + //FAssetEditorToolkit::InitAssetEditor(Mode, InitToolkitHost, SNGStateMachineEditorAppName, , true, true, StateMachine); +} + + diff --git a/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineFactory.cpp b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineFactory.cpp new file mode 100644 index 0000000..d3f5bf8 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineFactory.cpp @@ -0,0 +1,18 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#include "States/SNGStateMachineFactory.h" +#include "States/SNGStateMachine.h" + +USNGStateMachineFactory::USNGStateMachineFactory(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bCreateNew = true; + bEditAfterNew = true; + SupportedClass = USNGStateMachine::StaticClass(); +} + +UObject* USNGStateMachineFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, + UObject* Context, FFeedbackContext* Warn) +{ + return NewObject(InParent, InClass, InName, Flags | RF_Transactional); +} diff --git a/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineTypeActions.cpp b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineTypeActions.cpp new file mode 100644 index 0000000..55380f3 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Private/States/SNGStateMachineTypeActions.cpp @@ -0,0 +1,48 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#include "States/SNGStateMachineTypeActions.h" +#include "States/SNGStateMachine.h" +#include "States/SNGStateMachineEditor.h" + +FSNGStateMachineTypeActions::FSNGStateMachineTypeActions(EAssetTypeCategories::Type InAssetCategory) + : StateMachineAssetCategory(InAssetCategory) +{ +} + +FText FSNGStateMachineTypeActions::GetName() const +{ + return FText::FromString("SNG State Machine"); +} + +FColor FSNGStateMachineTypeActions::GetTypeColor() const +{ + return FColor::Turquoise; +} + +UClass* FSNGStateMachineTypeActions::GetSupportedClass() const +{ + return USNGStateMachine::StaticClass(); +} + +/* +void FSNGStateMachineTypeActions::OpenAssetEditor(const TArray& InObjects, + TSharedPtr EditWithinLevelEditor) +{ + EToolkitMode::Type Mode = EditWithinLevelEditor.IsValid() ? EToolkitMode::WorldCentric : EToolkitMode::Standalone; + + for(UObject* Object: InObjects) + { + if(USNGStateMachine* StateMachine = Cast(Object)) + { + + TSharedRef NewStateMachineEditor(new FSNGStateMachineEditor()); + NewStateMachineEditor->InitStateMachineEditor(Mode, EditWithinLevelEditor, StateMachine); + } + } +} +*/ + +uint32 FSNGStateMachineTypeActions::GetCategories() +{ + return StateMachineAssetCategory; +} diff --git a/SwordNGun/Source/SwordNGunEditor/Public/States/IStateMachineEditor.h b/SwordNGun/Source/SwordNGunEditor/Public/States/IStateMachineEditor.h new file mode 100644 index 0000000..9cba31b --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Public/States/IStateMachineEditor.h @@ -0,0 +1,7 @@ +#pragma once + +class IStateMachineEditor : public FAssetEditorToolkit +{ +public: + +}; diff --git a/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineEditor.h b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineEditor.h new file mode 100644 index 0000000..c211309 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineEditor.h @@ -0,0 +1,43 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#pragma once + +#include "CoreMinimal.h" +#include "IStateMachineEditor.h" +#include "States/SNGStateMachine.h" +#include "Toolkits/SimpleAssetEditor.h" + +class FSNGStateMachineEditor : public IStateMachineEditor +{ +public: + /** IToolkit Interface */ + virtual void RegisterTabSpawners(const TSharedRef& InTabManager) override; + virtual void UnregisterTabSpawners(const TSharedRef& InTabManager) override; + virtual FText GetBaseToolkitName() const override; + virtual FText GetToolkitName() const override; + virtual FName GetToolkitFName() const override { return FName(TEXT("SNGStateMachineEditor")); } + virtual FText GetToolkitToolTipText() const override; + virtual FLinearColor GetWorldCentricTabColorScale() const override; + virtual FString GetWorldCentricTabPrefix() const override; + + /** FAssetEditorToolkit interface */ + virtual FString GetDocumentationLink() const override; + virtual bool CanSaveAsset() const override { return true; } + virtual bool CanSaveAssetAs() const override { return true; } + virtual void SaveAsset_Execute() override; + virtual void SaveAssetAs_Execute() override; + + /** IAssetEditorInstance interface */ + virtual void FocusWindow(UObject* ObjectToFocusOn = nullptr) override; + + void InitStateMachineEditor(const EToolkitMode::Type Mode, const TSharedPtr& InitToolkitHost, USNGStateMachine* StateMachine); + +private: + /** State machien being edited */ + USNGStateMachine* StateMachineEdited; + + /** Graph Editor */ + TSharedPtr GraphEditorView; + + +}; diff --git a/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineFactory.h b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineFactory.h new file mode 100644 index 0000000..99ff57a --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineFactory.h @@ -0,0 +1,24 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +#pragma once + +#include "UnrealEd.h" +#include "CoreMinimal.h" +#include "Factories/Factory.h" +#include "SNGStateMachineFactory.generated.h" + +/** + * + */ +UCLASS(HideCategories=(Object)) +class USNGStateMachineFactory : public UFactory +{ + GENERATED_BODY() + +public: + + USNGStateMachineFactory(const FObjectInitializer& ObjectInitializer); + + virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, + EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; +}; diff --git a/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineTypeActions.h b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineTypeActions.h new file mode 100644 index 0000000..845ad8e Binary files /dev/null and b/SwordNGun/Source/SwordNGunEditor/Public/States/SNGStateMachineTypeActions.h differ diff --git a/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.Build.cs b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.Build.cs new file mode 100644 index 0000000..dca7808 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.Build.cs @@ -0,0 +1,23 @@ +// Project Sword & Gun Copyright © 2021 Kevin Poretti + +using UnrealBuildTool; + +public class SwordNGunEditor : ModuleRules +{ + public SwordNGunEditor(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore", "UnrealEd", "AssetTools", "SwordNGun" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} \ No newline at end of file diff --git a/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.cpp b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.cpp new file mode 100644 index 0000000..5f8c008 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.cpp @@ -0,0 +1,43 @@ +#include "SwordNGunEditor.h" + +#include "AssetToolsModule.h" +#include "States/SNGStateMachineTypeActions.h" + +IMPLEMENT_GAME_MODULE(FSwordNGunEditor, SwordNGunEditor) + +void FSwordNGunEditor::StartupModule() +{ + // register custom types + // add custom category + IAssetTools& AssetTools = FModuleManager::LoadModuleChecked("AssetTools").Get(); + // register custom asset with SwordNGun category + EAssetTypeCategories::Type SNGCategory = + AssetTools.RegisterAdvancedAssetCategory(FName(TEXT("SwordNGun")), FText::FromString("Sword N Gun")); + TSharedPtr Action = MakeShareable(new FSNGStateMachineTypeActions(SNGCategory)); + AssetTools.RegisterAssetTypeActions(Action.ToSharedRef()); + // save for later so it can be unregistered on shutdown + CreatedAssetTypeActions.Add(Action); + + ISNGModuleInterface::StartupModule(); +} + +void FSwordNGunEditor::ShutdownModule() +{ + // unregister all asset types created by this module + if(FModuleManager::Get().IsModuleLoaded("AssetTools")) + { + IAssetTools& AssetTools = FModuleManager::GetModuleChecked("AssetTools").Get(); + for(int32 i = 0; i < CreatedAssetTypeActions.Num(); i++) + { + AssetTools.UnregisterAssetTypeActions(CreatedAssetTypeActions[i].ToSharedRef()); + } + } + CreatedAssetTypeActions.Empty(); + + ISNGModuleInterface::ShutdownModule(); +} + +void FSwordNGunEditor::AddModuleListeners() +{ + // add tools later +} diff --git a/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.h b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.h new file mode 100644 index 0000000..6dbde6f --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor/SwordNGunEditor.h @@ -0,0 +1,26 @@ +#pragma once +#include "IAssetTypeActions.h" +#include "ISNGModuleInterface.h" + +class FSwordNGunEditor : public ISNGModuleInterface +{ +public: + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + + virtual void AddModuleListeners() override; + + static FSwordNGunEditor& Get() + { + return FModuleManager::LoadModuleChecked("SwordNGunEditor"); + } + + static bool IsAvailable() + { + return FModuleManager::Get().IsModuleLoaded("SwordNGunEditor"); + } + +private: + TArray> CreatedAssetTypeActions; +}; diff --git a/SwordNGun/SwordNGun.uproject b/SwordNGun/SwordNGun.uproject index 73ec385..a20fe91 100644 --- a/SwordNGun/SwordNGun.uproject +++ b/SwordNGun/SwordNGun.uproject @@ -10,7 +10,16 @@ "LoadingPhase": "Default", "AdditionalDependencies": [ "Engine", - "CoreUObject" + "CoreUObject", + "UnrealEd" + ] + }, + { + "Name": "SwordNGunEditor", + "Type": "Editor", + "LoadingPhase": "PostEngineInit", + "AdditionalDependencies": [ + "Engine" ] } ], @@ -21,7 +30,7 @@ }, { "Name": "RiderLink", - "Enabled": true + "Enabled": false }, { "Name": "GothicPack",