From a9f439a004c67799c82e6812e39d55756e055bd6 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sun, 23 May 2021 00:21:59 -0500 Subject: [PATCH] Keep track of hit actors on melee spherecast so they are only damaged once per attack [git-p4: depot-paths = "//depot/main/": change = 72] --- .../AnimNotifies/ANS_DoMeleeAttack.uasset | 4 ++-- .../Private/Weapons/SNGMeleeWeaponBase.cpp | Bin 3854 -> 4264 bytes .../Public/Weapons/SNGMeleeWeaponBase.h | Bin 1642 -> 1852 bytes 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset b/SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset index cb544f3..4c4f631 100644 --- a/SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset +++ b/SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0942191e8a9eb3bcae2c625033c2cc9fef531238d8d29ab3ed3f7805e4be3cab -size 36116 +oid sha256:0e78c831d28ea538e80b325fe23c6ac7eda918938c1fd9d30dd9ff03a33c72a1 +size 51020 diff --git a/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp b/SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp index e361b7d5f737386139de9740610559eabd122e19..9a7dc3677408fb685d2070add46d75343cbae680 100644 GIT binary patch delta 306 zcmeB^TcNnYhe?u`fs28Y!I2?{p@<=sA(0`4p_0LaA(NqGawMDaWFIEGdS{>naKyK*=)dU9g-8JZg$fqqT_+7I?MlAI<3%srf&+d11=0m$?@ A0ssI2 delta 43 wcmZ3X*eAEahiUQ*CcDjNm>ZZU2e3O$E?}41yn+1^Bbc#>(~NPm5_cOb09C*al>h($ diff --git a/SwordNGun/Source/SwordNGun/Public/Weapons/SNGMeleeWeaponBase.h b/SwordNGun/Source/SwordNGun/Public/Weapons/SNGMeleeWeaponBase.h index 7c323f3cd9783b0612acb16b05f1c1df82a557ae..2ca460695d592de0c4e28484675f95cf0fec284a 100644 GIT binary patch delta 157 zcmaFGvxjfPEha|J$v2t&O`REX7*ZJ$8HyMjfvh4hJB6W=!Gj@_p#&(F3?%b`;>8Ra z44Mqq47?0n44j*9GIcVCfSC*-Kt)ABmR