Remove old character classes and any related objects/assets
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parent
b71b54537c
commit
965322a4ae
SwordNGun/Content/Characters
AnimNotifies
Enemies/TestEnemy
Animations
Locomotion
Enemy_Run_BS.uassetstanding_idle.uassetstanding_idle_looking_ver__1.uassetstanding_idle_looking_ver__2.uassetstanding_run_back.uassetstanding_run_forward.uassetstanding_turn_left_90.uassetstanding_turn_right_90.uassetstanding_walk_back.uassetstanding_walk_forward.uassetstanding_walk_left.uassetstanding_walk_right.uasset
Reactions
Air_Hurt.uassetDeath.uassetDeath_Montage.uassetDying_On_Ground.uassetFighter_Hitstun_air_loop.uassetFighter_Hitstun_air_start.uassetGetting_Up.uassetGetting_Up_Montage.uassetHead_Hit.uassetHead_Hit_Root.uassetHead_Hit_Root_Montage.uassetHit_React.uassetHit_React_Montage.uassetKnockdown.uassetKnockdown_Death.uassetKnockdown_Death_Montage.uassetLaunchReaction_End.uassetLaunchReaction_Loop.uassetLaunchReaction_Start.uassetstanding_react_large_from_left.uassetstanding_react_large_from_left_Montage.uassetstanding_react_large_from_right.uassetstanding_react_large_from_right_Montage.uassetstanding_react_large_gut.uassetstanding_react_large_gut_Montage.uasset
TestEnemy_AnimBP.uassetStates
Protagonist
AnimNotifies
Animations
Dash
Dash_Step_B.uassetDash_Step_B_Montage.uassetDash_Step_F.uassetDash_Step_F_Montage.uassetDash_Step_L.uassetDash_Step_L_Montage.uassetDash_Step_R.uassetDash_Step_R_Montage.uasset
GhostLady_AnimBP.uassetLocomotion
Aim_Walk_BS.uassetBS_Common_WalkRunStart.uassetBS_Common_WalkRunStop.uassetBS_Common_WalkRun_Loop.uasset
Common
Air_Dash.uassetAir_Dash_Alt.uassetAir_Dash_Alt_Montage.uassetAir_Dash_Montage.uassetBS_Common_WalkRunStart.uassetBS_Common_WalkRunStop.uassetBS_Common_WalkRun_Loop.uassetDash.uassetFighter_Jump_B_Montage.uassetFighter_Jump_B_start.uassetFighter_Jump_F_Montage.uassetFighter_Jump_F_land.uassetFighter_Jump_F_loop.uassetFighter_Jump_F_start.uassetFighter_Jump_Montage.uassetFighter_Jump_land.uassetFighter_Jump_loop.uassetFighter_Jump_start.uassetHandGun_Common_Idle.uassetHandGun_Common_Jump_End.uassetHandGun_Common_Jump_Loop.uassetHandGun_Common_Jump_Start.uassetHandGun_Common_Jump_Start_Montage.uassetHandGun_Common_Run_End.uassetHandGun_Common_Run_Loop.uassetHandGun_Common_Run_Start.uassetHandGun_Common_Sprint.uassetHandGun_Common_Walk_End.uasset
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SwordNGun/Content/Characters/AnimNotifies/AN_CanMove.uasset
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SwordNGun/Content/Characters/AnimNotifies/AN_CanMove.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/ANS_DoMeleeAttack.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/ANS_DoMeleeAttack.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanAttack.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanAttack.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanDodge.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanDodge.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanJump.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_CanJump.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_SetCollisionEnabled.uasset
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SwordNGun/Content/Characters/AnimNotifies/Old/AN_SetGravityEnabled.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__1.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__1.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__2.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__2.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_run_back.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_run_back.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_run_forward.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_left_90.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_left_90.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_right_90.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_right_90.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_back.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_back.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_forward.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_forward.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_left.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_left.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_right.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_right.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Air_Hurt.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Dying_On_Ground.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Fighter_Hitstun_air_loop.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Fighter_Hitstun_air_start.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Getting_Up.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Getting_Up.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Getting_Up_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Getting_Up_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit_Root.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit_Root_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit_Root_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Hit_React.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Hit_React.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Hit_React_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Hit_React_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown_Death.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown_Death_Montage.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/LaunchReaction_End.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/LaunchReaction_Loop.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/LaunchReaction_Start.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_gut.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/TestEnemy_AnimBP.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/BP_TestEnemy.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyAirHitStun.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyAirborneState.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyDead.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyDead.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyGetUp.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyGetUp.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyGroundedState.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyHit.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyHitStun.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyIdleState.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyKnockdown.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyRootState.uasset
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SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyWalkJogState.uasset
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SwordNGun/Content/Characters/Protagonist/AnimNotifies/AN_DoJump.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Dash/Dash_Step_B.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/Fighter_Jump_F_Montage.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Locomotion/Common/Fighter_Jump_F_land.uasset
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