Create SNGProtagonistState subclass
[git-p4: depot-paths = "//depot/main/": change = 45]
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttack1.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttack1.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttack2.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttack3.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttacking.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirAttacking.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirborneState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAirborneState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAttacking.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagAttacking.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagDashState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagDashState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagDead.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagDead.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagFiringWeaponState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagFiringWeaponState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack1.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack1.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack2.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack2.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack3.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack3.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttack4.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundLauncher.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundLauncher.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagHit.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagHit.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagHitStun.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagHitStun.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagIdleState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagIdleState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagRootState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagRootState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagWalkJogState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagWalkJogState.uasset
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