Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagReloadState.uasset
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@ -8,7 +8,7 @@ public class SwordNGun : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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@ -4,3 +4,4 @@
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#include "CoreMinimal.h"
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#define COLLISION_WEAPON ECC_GameTraceChannel1
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