From 6c9b327fae1ba7d4a05f45daef004ec5a6c4067c Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Tue, 29 Mar 2022 20:18:08 -0400 Subject: [PATCH] Merge Better_Movement into develop --- SwordNGun/Content/Characters/AnimNotifies/AN_Jump.uasset | 3 +++ .../Protagonist/Animations/NEW/Dash/Dash_Step_F.uasset | 3 +++ .../Animations/NEW/Dash/Dash_Step_F_Montage.uasset | 3 +++ .../Animations/NEW/Locomotion/BS_Common_WalkRunStart.uasset | 3 +++ .../Animations/NEW/Locomotion/BS_Common_WalkRunStop.uasset | 3 +++ .../Animations/NEW/Locomotion/BS_Common_WalkRun_Loop.uasset | 3 +++ .../Animations/NEW/Locomotion/Common_Run_Loop.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_B_Montage.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_B_loop.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_B_start.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_F_Montage.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_F_loop.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_F_start.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_Montage.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_loop.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_loop1.uasset | 3 +++ .../Animations/NEW/Locomotion/Fighter_Jump_start.uasset | 3 +++ .../Animations/NEW/Locomotion/GhostLady_AnimBP.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Idle.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Jump_End.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Run_End.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Run_Start.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Sprint.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Walk_End.uasset | 3 +++ .../Animations/NEW/Locomotion/HandGun_Common_Walk_Loop.uasset | 3 +++ .../NEW/Locomotion/HandGun_Common_Walk_Start.uasset | 3 +++ .../Character/Materials/ApexProxy/MI_ApexProxy.uasset | 3 +++ 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.../Character/Materials/Bodies/Skins/SP_SkinProfile.uasset | 3 +++ .../Character/Materials/Bodies/Teeth/MI_Teeth.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_Coat.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_Fur.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_Gloves.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_HairBow.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_HighHeel.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_Pant_Alpha.uasset | 3 +++ .../Character/Materials/Clothes/Clothing/MI_Shirt.uasset | 3 +++ .../Materials/Clothes/UnderWears/MF_BlendColor.uasset | 3 +++ .../Character/Materials/Clothes/UnderWears/MI_Bikini.uasset | 3 +++ .../Materials/Clothes/UnderWears/M_ColorMaster.uasset | 3 +++ .../Materials/Clothes/UnderWears/M_ColorOpacityMaster.uasset | 3 +++ .../Character/Meshes/Combines/BodyHair_Physics.uasset | 3 +++ .../Protagonist/Character/Meshes/Combines/Coat_Physics.uasset | 3 +++ .../Character/Meshes/Combines/FemaleBase_Physics.uasset | 3 +++ .../Character/Meshes/Combines/HeadHair_Physics.uasset | 3 +++ .../Character/Meshes/Combines/PelvisCloth_Physics.uasset | 3 +++ .../Character/Meshes/Combines/SK_FemaleBase_Skeleton.uasset | 3 +++ .../Protagonist/Character/Meshes/Combines/SK_GLS4_A.uasset | 3 +++ .../Character/Meshes/Separates/Boots/SK_HighHeels.uasset | 3 +++ .../Character/Meshes/Separates/BotBodies/SK_BotBody_D.uasset | 3 +++ .../Character/Meshes/Separates/Coats/SK_Coat_A.uasset | 3 +++ .../Character/Meshes/Separates/Hairs/SK_Hair_A.uasset | 3 +++ .../Character/Meshes/Separates/Hands/SK_Glover_L.uasset | 3 +++ .../Character/Meshes/Separates/Hands/SK_Glover_R.uasset | 3 +++ .../Character/Meshes/Separates/Heads/SK_Head_A.uasset | 3 +++ .../Character/Meshes/Separates/TopBodies/SK_TopBody_D.uasset | 3 +++ .../Textures/Bodies/Eyes/T_EyeMidPlaneDisp_Ex_M.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_EyeSclera_BC.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_Eye_Wet_N.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_EyesIris2_M.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_EyesIris_BC.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_EyesIris_M.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_Iris2_N.uasset | 3 +++ .../Character/Textures/Bodies/Eyes/T_Iris_N.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_Alpha.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_BC.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_D.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_DyeMask.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_Flow.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_ID.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Hair_Root.uasset | 3 +++ .../Character/Textures/Bodies/Hairs/T_Noise_BC.uasset | 3 +++ .../Character/Textures/Bodies/Skins/T_BodySSS_M.uasset | 3 +++ .../Character/Textures/Bodies/Skins/T_Body_AO.uasset | 3 +++ 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.../Character/Textures/Bodies/Skins/T_RoughnessMod_R.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_AO.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_BC.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_M.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_MT.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_N.uasset | 3 +++ .../Character/Textures/Bodies/Teeth/T_Teeth_R.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_AO.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_BC.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_M.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Coat_R.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_AO.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_BC.uasset | 3 +++ .../Textures/Clothings/Clothing/T_Gloves_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_M.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Gloves_R.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_AO.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_BC.uasset | 3 +++ .../Textures/Clothings/Clothing/T_HairBow_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_M.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HairBow_R.uasset | 3 +++ .../Textures/Clothings/Clothing/T_HighHeel_AO.uasset | 3 +++ .../Textures/Clothings/Clothing/T_HighHeel_BC.uasset | 3 +++ .../Textures/Clothings/Clothing/T_HighHeel_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HighHeel_M.uasset | 3 +++ .../Textures/Clothings/Clothing/T_HighHeel_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HighHeel_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_HighHeel_R.uasset | 3 +++ .../Textures/Clothings/Clothing/T_PantHideCalf_BC.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_AO.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_M.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Pant_R.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_AO.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_BC.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_M.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_MT.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_N.uasset | 3 +++ .../Character/Textures/Clothings/Clothing/T_Shirt_R.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_AO.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_BC.uasset | 3 +++ .../Textures/Clothings/UnderWear/T_Bikini_Dirt.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_M.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_MT.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_N.uasset | 3 +++ .../Character/Textures/Clothings/UnderWear/T_Bikini_R.uasset | 3 +++ .../Textures/Clothings/UnderWear/T_Lighting_BC.uasset | 3 +++ .../Textures/Clothings/UnderWear/T_PatternA_BC.uasset | 3 +++ SwordNGun/Content/Core/GameModes/BP_TestGameMode.uasset | 4 ++-- .../Prototype/Materials/Base/M_SuperGrid_Orientation.uasset | 3 +++ .../Prototype/Materials/Base/M_SuperGrid_SingleColor.uasset | 3 +++ .../Prototype/Materials/Functions/Basic/BreakSet.uasset | 3 +++ .../Materials/Functions/Basic/Layout_LocalSides.uasset | 3 +++ .../Materials/Functions/Basic/Layout_WorldSides.uasset | 3 +++ .../Prototype/Materials/Functions/Basic/MakeSet.uasset | 3 +++ .../Prototype/Materials/Functions/Basic/Roughness.uasset | 3 +++ .../Materials/Functions/Texture/Dye_SingleColor.uasset | 3 +++ .../Materials/Functions/Texture/Tex_SimpleGrid.uasset | 3 +++ .../Prototype/Materials/Functions/UV/UV_ObjectScalable.uasset | 3 +++ .../Prototype/Materials/Functions/UV/UV_SetupGrid.uasset | 3 +++ .../Prototype/Materials/Instances/M_MovementBad.uasset | 3 +++ .../Prototype/Materials/Instances/M_MovementGood.uasset | 3 +++ .../Prototype/Materials/Instances/M_PrototypeLevel.uasset | 3 +++ .../Materials/Palette/Grids/M_SuperGrid_Default.uasset | 3 +++ .../Environment/Prototype/Source/Meshes/SuperGrid_Box.uasset | 3 +++ .../Prototype/Source/Meshes/SuperGrid_BoxCentered.uasset | 3 +++ .../Prototype/Source/Meshes/SuperGrid_Slope.uasset | 3 +++ .../Prototype/Source/Textures/T_BasicGrid_M.uasset | 3 +++ .../Prototype/Source/Textures/T_BasicGrid_N.uasset | 3 +++ 183 files changed, 548 insertions(+), 2 deletions(-) create mode 100644 SwordNGun/Content/Characters/AnimNotifies/AN_Jump.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Dash/Dash_Step_F.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Dash/Dash_Step_F_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/BS_Common_WalkRunStart.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/BS_Common_WalkRunStop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/BS_Common_WalkRun_Loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Common_Run_Loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_B_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_B_loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_B_start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_F_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_F_loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_F_start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_loop1.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/Fighter_Jump_start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/GhostLady_AnimBP.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Idle.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Jump_End.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Run_End.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Run_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Sprint.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Walk_End.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Walk_Loop.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/NEW/Locomotion/HandGun_Common_Walk_Start.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/ApexProxy/MI_ApexProxy.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/ApexProxy/M_ApexProxy_Master.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Eyes/MF_EyeFunction.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Eyes/MI_Eyes.uasset create mode 100644 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create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Skins/MI_BodySkin.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Skins/MI_HeadSkin.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Skins/M_SkinMaster.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Skins/SP_SkinProfile.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Bodies/Teeth/MI_Teeth.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_Coat.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_Fur.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_Gloves.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_HairBow.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_HighHeel.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_Pant_Alpha.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/Clothing/MI_Shirt.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/UnderWears/MF_BlendColor.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/UnderWears/MI_Bikini.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/UnderWears/M_ColorMaster.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Materials/Clothes/UnderWears/M_ColorOpacityMaster.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/BodyHair_Physics.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/Coat_Physics.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/FemaleBase_Physics.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/HeadHair_Physics.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/PelvisCloth_Physics.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/SK_FemaleBase_Skeleton.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Combines/SK_GLS4_A.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Separates/Boots/SK_HighHeels.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Character/Meshes/Separates/BotBodies/SK_BotBody_D.uasset create mode 100644 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