Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
This commit is contained in:
parent
d7de0d3846
commit
53a1f0c3d6
@ -123,14 +123,16 @@ DoubleClickTime=0.200000
|
|||||||
+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
||||||
+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
||||||
+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
||||||
+ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
|
+ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
|
||||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||||
+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
|
+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
|
||||||
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
|
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
|
||||||
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
|
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
|
||||||
+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
|
+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
|
||||||
+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
|
+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
|
||||||
+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
|
+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
|
||||||
|
+ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||||
|
+ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
|
||||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
||||||
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
||||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
|
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
|
||||||
|
BIN
SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Maps/Test.umap
(Stored with Git LFS)
BIN
SwordNGun/Content/Maps/Test.umap
(Stored with Git LFS)
Binary file not shown.
BIN
SwordNGun/Content/Maps/Test_BuiltData.uasset
(Stored with Git LFS)
BIN
SwordNGun/Content/Maps/Test_BuiltData.uasset
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user