From 40b7b09b3ff3420dd77327fe5627f5f73f01f61c Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Thu, 13 May 2021 20:48:11 -0500 Subject: [PATCH] Test enemy implementation pt. 1 (make enemy and make them hittable) [git-p4: depot-paths = "//depot/main/": change = 61] --- .../Animations/Locomotion/Enemy_Run_BS.uasset | 3 +++ .../Locomotion/standing_idle.uasset | 3 +++ .../standing_idle_looking_ver__1.uasset | 3 +++ .../standing_idle_looking_ver__2.uasset | 3 +++ .../Locomotion/standing_run_back.uasset | 3 +++ .../Locomotion/standing_run_forward.uasset | 3 +++ .../Locomotion/standing_turn_left_90.uasset | 3 +++ .../Locomotion/standing_turn_right_90.uasset | 3 +++ .../Locomotion/standing_walk_back.uasset | 3 +++ .../Locomotion/standing_walk_forward.uasset | 3 +++ .../Locomotion/standing_walk_left.uasset | 3 +++ .../Locomotion/standing_walk_right.uasset | 3 +++ .../standing_react_large_from_left.uasset | 3 +++ ...nding_react_large_from_left_Montage.uasset | 3 +++ .../standing_react_large_from_right.uasset | 3 +++ ...ding_react_large_from_right_Montage.uasset | 3 +++ .../Reactions/standing_react_large_gut.uasset | 3 +++ .../standing_react_large_gut_Montage.uasset | 3 +++ .../Animations/TestEnemy_AnimBP.uasset | 3 +++ .../Enemies/TestEnemy/BP_TestEnemy.uasset | 3 +++ .../States/BP_EnemyAirborneState.uasset | 3 +++ .../TestEnemy/States/BP_EnemyDead.uasset | 3 +++ .../States/BP_EnemyGroundedState.uasset | 3 +++ .../TestEnemy/States/BP_EnemyHit.uasset | 3 +++ .../TestEnemy/States/BP_EnemyHitStun.uasset | 3 +++ .../TestEnemy/States/BP_EnemyIdleState.uasset | 3 +++ .../TestEnemy/States/BP_EnemyRootState.uasset | 3 +++ .../States/BP_EnemyWalkJogState.uasset | 3 +++ .../Mesh/UE4_Mannequin_Skeleton.uasset | 4 ++-- SwordNGun/Content/Maps/Test.umap | 4 ++-- SwordNGun/Content/Maps/Test_BuiltData.uasset | 2 +- .../Private/Characters/SNGCharacterBase.cpp | Bin 3276 -> 3914 bytes .../Private/Characters/SNGEnemyBase.cpp | Bin 0 -> 378 bytes .../Private/Characters/SNGProtagonist.cpp | Bin 15970 -> 15716 bytes .../Interfaces/SNGWeaponUserInterface.cpp | Bin 0 -> 438 bytes .../Private/States/SNGEnemyBaseState.cpp | Bin 0 -> 720 bytes .../Public/Characters/SNGCharacterBase.h | Bin 2368 -> 3818 bytes .../Public/Characters/SNGEnemyBase.h | Bin 0 -> 970 bytes .../Public/Characters/SNGProtagonist.h | Bin 6944 -> 5980 bytes .../Interfaces/SNGEventProcessorInterface.h | Bin 1268 -> 1298 bytes .../Interfaces/SNGWeaponUserInterface.h | Bin 0 -> 1320 bytes .../Public/States/SNGEnemyBaseState.h | Bin 0 -> 918 bytes 42 files changed, 89 insertions(+), 5 deletions(-) create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__1.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_idle_looking_ver__2.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_run_back.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_run_forward.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_left_90.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_turn_right_90.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_back.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_forward.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_left.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/standing_walk_right.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_from_left.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_from_left_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_from_right.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_from_right_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_gut.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/standing_react_large_gut_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/TestEnemy_AnimBP.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/BP_TestEnemy.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyAirborneState.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyDead.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyGroundedState.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyHit.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyHitStun.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyIdleState.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyRootState.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/States/BP_EnemyWalkJogState.uasset create mode 100644 SwordNGun/Source/SwordNGun/Private/Characters/SNGEnemyBase.cpp create mode 100644 SwordNGun/Source/SwordNGun/Private/Interfaces/SNGWeaponUserInterface.cpp create mode 100644 SwordNGun/Source/SwordNGun/Private/States/SNGEnemyBaseState.cpp create mode 100644 SwordNGun/Source/SwordNGun/Public/Characters/SNGEnemyBase.h create mode 100644 SwordNGun/Source/SwordNGun/Public/Interfaces/SNGWeaponUserInterface.h create mode 100644 SwordNGun/Source/SwordNGun/Public/States/SNGEnemyBaseState.h diff --git a/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset new file mode 100644 index 0000000..f1c07dc --- /dev/null +++ b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7295d486ef00ec8e098d7144972394de6740e3db80712ce5b2c303827c34281 +size 102673 diff --git 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