Implement launcher attack
[git-p4: depot-paths = "//depot/main/": change = 63]
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SwordNGun/Content/Characters/Protagonist/Animations/Melee/Launcher_Attack.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Melee/Launcher_Attack.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Melee/Launcher_Attack_Montage.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Melee/Launcher_Attack_Recovery.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/Melee/Launcher_Attack_Recovery.uasset
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SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Mesh/UE4_Mannequin_Skeleton.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundLauncher.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundLauncher.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
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SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundedState.uasset
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SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset
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SwordNGun/Content/Core/AnimNotifies/ANS_DoMeleeAttack.uasset
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SwordNGun/Source/SwordNGun/SNGTypes.cpp
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SwordNGun/Source/SwordNGun/SNGTypes.cpp
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// Project Sword & Gun Copyright © 2021 Kevin Poretti
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#include "SNGTypes.h"
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void FSNGDamageEvent::GetBestHitInfo(AActor const* HitActor, AActor const* HitInstigator, FHitResult& OutHitInfo,
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FVector& OutImpulseDir) const
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{
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}
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