Add more geometry to movement test map
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@ -12,7 +12,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Test.Test
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EditorStartupMap=/Game/Maps/MovementTest.MovementTest
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[/Script/Engine.PhysicsSettings]
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[/Script/Engine.PhysicsSettings]
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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SwordNGun/Content/Maps/MovementTest.umap
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SwordNGun/Content/Maps/MovementTest.umap
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SwordNGun/Content/Maps/Test.umap
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SwordNGun/Content/Maps/Test.umap
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SwordNGun/Content/Maps/Test_BuiltData.uasset
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SwordNGun/Content/Maps/Test_BuiltData.uasset
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