Fix this file encoding bullshit hopefully once and for all and get a commit where the state machine asset can be opened without crashing the editor
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SwordNGun/Content/Characters/Protagonist/BP_NewProtag.uasset
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SwordNGun/Content/Characters/Protagonist/BP_NewProtag.uasset
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SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
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SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
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SwordNGun/Content/Core/GameModes/BP_TestGameMode.uasset
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SwordNGun/Content/Core/GameModes/BP_TestGameMode.uasset
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#include "States/SNGStateMachineEditor.h"
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#include "States/SNGStateMachineEditor.h"
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#define LOCTEXT_NAMESPACE "SNGStateMachineEditor"
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// Project Sword & Gun Copyright © 2021 Kevin Poretti
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// Project Sword & Gun Copyright © 2021 Kevin Poretti
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#pragma once
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