From 12f0bce1ed7d6a81782c7fb06de7c07d726dec2b Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sat, 22 May 2021 23:37:52 -0500 Subject: [PATCH] Head and arm hit reactions [git-p4: depot-paths = "//depot/main/": change = 70] --- .../Animations/Reactions/Death.uasset | 3 +++ .../Animations/Reactions/Death_Montage.uasset | 3 +++ .../Reactions/Dying_On_Ground.uasset | 3 +++ .../Animations/Reactions/Getting_Up.uasset | 3 +++ .../Animations/Reactions/Head_Hit.uasset | 3 +++ .../Animations/Reactions/Head_Hit_Root.uasset | 3 +++ .../Reactions/Head_Hit_Root_Montage.uasset | 3 +++ .../Reactions/Knockdown_Death.uasset | 3 +++ .../Reactions/Knockdown_Death_Montage.uasset | 3 +++ .../TestEnemy/States/BP_EnemyDead.uasset | 4 ++-- .../TestEnemy/States/BP_EnemyHit.uasset | 4 ++-- .../TestEnemy/States/BP_EnemyHitStun.uasset | 4 ++-- .../TestEnemy/States/BP_EnemyRootState.uasset | 4 ++-- .../Melee/Ground_Attack_1_Montage.uasset | 4 ++-- .../Melee/Ground_Attack_2_Montage.uasset | 4 ++-- .../Melee/Ground_Attack_3_Montage.uasset | 4 ++-- .../Melee/Ground_Attack_4_Montage.uasset | 4 ++-- .../Mesh/SK_Mannequin_PhysicsAsset.uasset | 4 ++-- .../Mesh/UE4_Mannequin_Skeleton.uasset | 2 +- .../Core/PhysMaterials/PhysMat_Flesh.uasset | 3 +++ .../PhysMat_Flesh_Vulnerable.uasset | 3 +++ .../Private/Characters/SNGCharacterBase.cpp | Bin 7794 -> 8042 bytes .../Components/SNGStateMachineComponent.cpp | Bin 8782 -> 9134 bytes .../SwordNGun/Private/States/SNGState.cpp | Bin 7560 -> 7612 bytes .../Private/Weapons/SNGHitscanWeapon.cpp | Bin 7230 -> 7754 bytes .../Private/Weapons/SNGMeleeWeaponBase.cpp | Bin 2912 -> 3854 bytes .../Public/Components/SNGHealthComponent.h | Bin 2190 -> 2254 bytes .../Components/SNGStateMachineComponent.h | Bin 2650 -> 2686 bytes .../Source/SwordNGun/Public/States/SNGState.h | Bin 4704 -> 4766 bytes SwordNGun/Source/SwordNGun/SNGTypes.h | Bin 6700 -> 7188 bytes 30 files changed, 52 insertions(+), 19 deletions(-) create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Dying_On_Ground.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Getting_Up.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit_Root.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Head_Hit_Root_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown_Death.uasset create mode 100644 SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Knockdown_Death_Montage.uasset create mode 100644 SwordNGun/Content/Core/PhysMaterials/PhysMat_Flesh.uasset create mode 100644 SwordNGun/Content/Core/PhysMaterials/PhysMat_Flesh_Vulnerable.uasset diff --git a/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset new file mode 100644 index 0000000..bdbc9c7 --- /dev/null +++ b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:547905e238ba702a17848bde39110549e870d98810536a26802c7575e5ed5294 +size 186101 diff --git a/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset new file mode 100644 index 0000000..abea4fb --- /dev/null +++ b/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations/Reactions/Death_Montage.uasset @@ -0,0 +1,3 @@ +version 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