From 0ab46a246c59d7a43cb937414d5c7cecb3e95389 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Wed, 23 Mar 2022 19:59:19 -0400 Subject: [PATCH] Change protag mesh to ghost lady --- .../TestEnemy/Animations/Locomotion/Enemy_Run_BS.uasset | 4 ++-- .../TestEnemy/Animations/Locomotion/standing_idle.uasset | 4 ++-- .../Animations/Locomotion/standing_idle_looking_ver__1.uasset | 4 ++-- .../Animations/Locomotion/standing_idle_looking_ver__2.uasset | 4 ++-- .../TestEnemy/Animations/Locomotion/standing_run_back.uasset | 4 ++-- .../Animations/Locomotion/standing_run_forward.uasset | 4 ++-- .../Animations/Locomotion/standing_turn_left_90.uasset | 4 ++-- .../Animations/Locomotion/standing_turn_right_90.uasset | 4 ++-- .../TestEnemy/Animations/Locomotion/standing_walk_back.uasset | 4 ++-- .../Animations/Locomotion/standing_walk_forward.uasset | 4 ++-- .../TestEnemy/Animations/Locomotion/standing_walk_left.uasset | 4 ++-- .../Animations/Locomotion/standing_walk_right.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Air_Hurt.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Death.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Death_Montage.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Dying_On_Ground.uasset | 4 ++-- .../Animations/Reactions/Fighter_Hitstun_air_loop.uasset | 4 ++-- .../Animations/Reactions/Fighter_Hitstun_air_start.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Getting_Up.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Getting_Up_Montage.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Head_Hit.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Head_Hit_Root.uasset | 4 ++-- .../Animations/Reactions/Head_Hit_Root_Montage.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Hit_React.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Hit_React_Montage.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/Reactions/Knockdown.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/Knockdown_Death.uasset | 4 ++-- .../Animations/Reactions/Knockdown_Death_Montage.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/LaunchReaction_End.uasset | 4 ++-- .../TestEnemy/Animations/Reactions/LaunchReaction_Loop.uasset | 4 ++-- .../Animations/Reactions/LaunchReaction_Start.uasset | 4 ++-- .../Reactions/standing_react_large_from_left.uasset | 4 ++-- .../Reactions/standing_react_large_from_left_Montage.uasset | 4 ++-- .../Reactions/standing_react_large_from_right.uasset | 4 ++-- .../Reactions/standing_react_large_from_right_Montage.uasset | 4 ++-- .../Animations/Reactions/standing_react_large_gut.uasset | 4 ++-- .../Reactions/standing_react_large_gut_Montage.uasset | 4 ++-- .../Enemies/TestEnemy/Animations/TestEnemy_AnimBP.uasset | 4 ++-- .../Content/Characters/Enemies/TestEnemy/BP_TestEnemy.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Common/Air_Dash.uasset | 4 ++-- .../Animations/Locomotion/Common/Air_Dash_Alt.uasset | 4 ++-- .../Animations/Locomotion/Common/Air_Dash_Alt_Montage.uasset | 4 ++-- .../Animations/Locomotion/Common/Air_Dash_Montage.uasset | 4 ++-- .../Locomotion/Common/BS_Common_WalkRunStart.uasset | 4 ++-- .../Animations/Locomotion/Common/BS_Common_WalkRunStop.uasset | 4 ++-- .../Locomotion/Common/BS_Common_WalkRun_Loop.uasset | 4 ++-- .../Locomotion/Common/Fighter_Jump_B_Montage.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_B_start.uasset | 4 ++-- .../Locomotion/Common/Fighter_Jump_F_Montage.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_F_land.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_F_loop.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_F_start.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_Montage.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_land.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_loop.uasset | 4 ++-- .../Animations/Locomotion/Common/Fighter_Jump_start.uasset | 4 ++-- .../Animations/Locomotion/Common/HandGun_Common_Idle.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Jump_End.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Jump_Loop.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Jump_Start.uasset | 4 ++-- .../Common/HandGun_Common_Jump_Start_Montage.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Run_End.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Run_Loop.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Run_Start.uasset | 4 ++-- .../Animations/Locomotion/Common/HandGun_Common_Sprint.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Walk_End.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Walk_Loop.uasset | 4 ++-- .../Locomotion/Common/HandGun_Common_Walk_Start.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Melee/Idle.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Melee/Jog_Bwd.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Bwd_Pivot180.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Bwd_Start.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Bwd_Stop.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Melee/Jog_Fwd.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Fwd_Start.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Fwd_Stop.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Melee/Jog_Left.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Left_Pivot180.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Left_Start.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Left_Stop.uasset | 4 ++-- .../Protagonist/Animations/Locomotion/Melee/Jog_Right.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Right_Pivot180.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Right_Start.uasset | 4 ++-- .../Animations/Locomotion/Melee/Jog_Right_Stop.uasset | 4 ++-- .../Animations/Locomotion/Melee/Melee_Jog_BS.uasset | 4 ++-- .../Animations/Locomotion/Melee/Melee_Jog_Start_BS.uasset | 4 ++-- .../Animations/Locomotion/Melee/Melee_Jog_Stop_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Aim_WalkRun_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Dodge/HandGun_Dodge.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Dodge/HandGun_Step_B.uasset | 4 ++-- .../Locomotion/Ranged/Dodge/HandGun_Step_B_Montage.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Dodge/HandGun_Step_F.uasset | 4 ++-- .../Locomotion/Ranged/Dodge/HandGun_Step_F_Montage.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Dodge/HandGun_Step_L.uasset | 4 ++-- .../Locomotion/Ranged/Dodge/HandGun_Step_L_Montage.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Dodge/HandGun_Step_R.uasset | 4 ++-- .../Locomotion/Ranged/Dodge/HandGun_Step_R_Montage.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_AimToPre.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Aim_Idle.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Aim_Idle_D.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Aim_Idle_U.uasset | 4 ++-- .../Locomotion/Ranged/HandGun_Aim_Jump_Loop_D.uasset | 4 ++-- .../Locomotion/Ranged/HandGun_Aim_Jump_Loop_F.uasset | 4 ++-- .../Locomotion/Ranged/HandGun_Aim_Jump_Loop_U.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Aim_L_Turn90.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Aim_R_Turn90.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Idle.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Jump_End.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Jump_Loop.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Jump_Start.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_PreToAim.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Pre_Idle.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Pre_L_Turn90.uasset | 4 ++-- .../Animations/Locomotion/Ranged/HandGun_Pre_R_Turn90.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Pre_WalkRun_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/Aim_Run_BS.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_B.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_BL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_BR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_F.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_FL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_FR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_L.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_D_Run_R.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_B.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_BL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_BR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_F.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_FL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_FR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_L.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_F_Run_R.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_B.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_BL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_BR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_F.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_FL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_FR.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_L.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Aim_U_Run_R.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/HandGun_Pre_Run_B.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Pre_Run_BL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Pre_Run_BR.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/HandGun_Pre_Run_F.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Pre_Run_FL.uasset | 4 ++-- .../Locomotion/Ranged/Run/HandGun_Pre_Run_FR.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/HandGun_Pre_Run_L.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/HandGun_Pre_Run_R.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Run/Pre_Run_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Walk/Aim_Walk_BS.uasset | 4 ++-- .../Locomotion/Ranged/Walk/Aim_Walk_Start_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Walk/Aim_Walk_Stop_BS.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_BL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_BR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_B_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_FL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_FR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_F_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_L_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_D_Walk_R_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_BL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_BR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_B_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_B_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_B_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_FL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_FR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_F_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_F_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_F_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_L_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_L_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_L_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_R_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_R_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_F_Walk_R_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_BL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_BR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_B_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_FL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_FR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_F_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_L_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Aim_U_Walk_R_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_BL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_BR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_B_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_B_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_B_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_FL_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_FR_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_F_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_F_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_F_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_L_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_L_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_L_Start.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_R_End.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_R_Loop.uasset | 4 ++-- .../Locomotion/Ranged/Walk/HandGun_Pre_Walk_R_Start.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Walk/Pre_Walk_BS.uasset | 4 ++-- .../Locomotion/Ranged/Walk/Pre_Walk_Start_BS.uasset | 4 ++-- .../Animations/Locomotion/Ranged/Walk/Pre_Walk_Stop_BS.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/OLD/Air_Attack_1.uasset | 4 ++-- .../Animations/Melee/Air/OLD/Air_Attack_1_Montage.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/OLD/Air_Attack_2.uasset | 4 ++-- .../Animations/Melee/Air/OLD/Air_Attack_2_Montage.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/Sword_AirCombo1.uasset | 4 ++-- .../Animations/Melee/Air/Sword_AirCombo1_Montage.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/Sword_AirCombo2.uasset | 4 ++-- .../Animations/Melee/Air/Sword_AirCombo2_Montage.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/Sword_AirCombo3.uasset | 4 ++-- .../Animations/Melee/Air/Sword_AirCombo3_Montage.uasset | 4 ++-- .../Protagonist/Animations/Melee/Air/Sword_AirCombo4.uasset | 4 ++-- .../Animations/Melee/Air/Sword_AirCombo4_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo1.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo1_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo2.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo2_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo3.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo3_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo4.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackCombo4_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/GroundSwordAttackComboAll.uasset | 4 ++-- .../Animations/Melee/Ground/OLD/Launcher_Attack.uasset | 4 ++-- .../Melee/Ground/OLD/Launcher_Attack_Montage.uasset | 4 ++-- .../Melee/Ground/OLD/Launcher_Attack_Recovery.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo1.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo1_Montage.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo2.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo2_Montage.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo3.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_GroundCombo3_Montage.uasset | 4 ++-- .../Animations/Melee/Ground/Sword_Ground_Launcher.uasset | 4 ++-- .../Melee/Ground/Sword_Ground_Launcher_Montage.uasset | 4 ++-- .../Animations/Melee/Stinger/Fighter_DashPunch.uasset | 4 ++-- .../Animations/Melee/Stinger/Fighter_DashPunch_End.uasset | 4 ++-- .../Melee/Stinger/Fighter_DashPunch_End_Montage.uasset | 4 ++-- .../Animations/Melee/Stinger/Fighter_DashPunch_Montage.uasset | 4 ++-- .../Animations/Melee/Stinger/Fighter_DashPunch_Start.uasset | 4 ++-- .../Melee/Stinger/Fighter_DashPunch_Start_Montage.uasset | 4 ++-- .../Characters/Protagonist/Animations/NEW/Aim_Walk_BS.uasset | 3 +++ .../Protagonist/Animations/NEW/BS_Common_WalkRunStart.uasset | 3 +++ .../Protagonist/Animations/NEW/BS_Common_WalkRunStop.uasset | 3 +++ .../Protagonist/Animations/NEW/BS_Common_WalkRun_Loop.uasset | 3 +++ .../Protagonist/Animations/NEW/Common_Run_Loop.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_B_Montage.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_B_start.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_F_Montage.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_F_loop.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_F_start.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_Montage.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_loop.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_loop1.uasset | 3 +++ .../Protagonist/Animations/NEW/Fighter_Jump_start.uasset | 3 +++ .../Protagonist/Animations/NEW/GhostLady_AnimBP.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_BL_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_BR_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_B_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_FL_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_FR_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_F_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_L_Loop.uasset | 3 +++ .../Animations/NEW/HandGun_Aim_F_Walk_R_Loop.uasset | 3 +++ 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