From 0265f30073ba2800381e9d2794a7678a0d920a38 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Tue, 9 Nov 2021 20:43:57 -0500 Subject: [PATCH] Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state [git-p4: depot-paths = "//depot/main/": change = 138] --- .../Animations/Melee/Ground/GroundSwordAttackCombo1.uasset | 3 +++ .../Melee/Ground/GroundSwordAttackCombo1_Montage.uasset | 3 +++ .../Animations/Melee/Ground/GroundSwordAttackCombo2.uasset | 3 +++ .../Melee/Ground/GroundSwordAttackCombo2_Montage.uasset | 3 +++ .../Animations/Melee/Ground/GroundSwordAttackCombo3.uasset | 3 +++ .../Melee/Ground/GroundSwordAttackCombo3_Montage.uasset | 3 +++ .../Animations/Melee/Ground/GroundSwordAttackCombo4.uasset | 3 +++ .../Melee/Ground/GroundSwordAttackCombo4_Montage.uasset | 3 +++ .../Animations/Melee/Ground/GroundSwordAttackComboAll.uasset | 3 +++ .../Animations/Melee/GroundSwordAttackCombo1.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo1_Montage.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo2.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo2_Montage.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo3.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo3_Montage.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo4.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackCombo4_Montage.uasset | 4 ++-- .../Animations/Melee/GroundSwordAttackComboAll.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagAirAttack1.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagAirAttack2.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagAirAttack3.uasset | 4 ++-- .../Protagonist/States/BP_ProtagAirAttacking.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagAttacking.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagDashStab.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagDashStabEnd.uasset | 4 ++-- .../Protagonist/States/BP_ProtagDashStabStart.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagDashState.uasset | 4 ++-- .../Protagonist/States/BP_ProtagFiringWeaponState.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundAttack1.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundAttack2.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundAttack3.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundAttack4.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundAttacking.uasset | 3 +++ .../Protagonist/States/BP_ProtagGroundLauncher.uasset | 4 ++-- .../Protagonist/States/BP_ProtagGroundedState.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagHitStun.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagReloadState.uasset | 4 ++-- .../Protagonist/States/BP_ProtagWalkJogState.uasset | 4 ++-- .../Characters/Protagonist/States/BP_ProtagWalkState.uasset | 3 +++ 39 files changed, 89 insertions(+), 56 deletions(-) create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo2.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo2_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo3.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo3_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo4.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo4_Montage.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackComboAll.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/States/BP_ProtagGroundAttacking.uasset create mode 100644 SwordNGun/Content/Characters/Protagonist/States/BP_ProtagWalkState.uasset diff --git a/SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1.uasset b/SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1.uasset new file mode 100644 index 0000000..2f06ac1 --- /dev/null +++ b/SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dcce7cba7fd0450c0257b55dcc8a6e934446bf4ca985797290dbe8bcf7c849b0 +size 163386 diff --git a/SwordNGun/Content/Characters/Protagonist/Animations/Melee/Ground/GroundSwordAttackCombo1_Montage.uasset 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