2021-03-21 04:27:09 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SwordNGunEditorTarget : TargetRules
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{
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public SwordNGunEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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2022-03-31 02:32:14 +00:00
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ExtraModuleNames.AddRange( new string[] { "SwordNGunEditor" } );
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2021-03-21 04:27:09 +00:00
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}
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}
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