102 lines
2.3 KiB
C#
102 lines
2.3 KiB
C#
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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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using System.Collections.Generic;
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using System.IO;
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using UnrealBuildTool;
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public class ImGui : ModuleRules
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{
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public ImGui(ReadOnlyTargetRules Target) : base(Target)
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#else
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public ImGui(TargetInfo Target)
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#endif
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{
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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bool bBuildEditor = Target.bBuildEditor;
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#else
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bool bBuildEditor = (Target.Type == TargetRules.TargetType.Editor);
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#endif
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// Developer modules are automatically loaded only in editor builds but can be stripped out from other builds.
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// Enable runtime loader, if you want this module to be automatically loaded in runtime builds (monolithic).
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bool bEnableRuntimeLoader = true;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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#if UE_4_24_OR_LATER
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Error;
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bTreatAsEngineModule = true;
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#endif
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(ModuleDirectory, "../ThirdParty/ImGuiLibrary/Include")
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"ImGui/Private",
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"ThirdParty/ImGuiLibrary/Private"
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore"
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// ... add private dependencies that you statically link with here ...
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}
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);
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if (bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorStyle",
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"Settings",
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"UnrealEd",
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}
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);
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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#if !UE_4_19_OR_LATER
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List<string> PrivateDefinitions = Definitions;
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#endif
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PrivateDefinitions.Add(string.Format("RUNTIME_LOADER_ENABLED={0}", bEnableRuntimeLoader ? 1 : 0));
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}
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}
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