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27 Commits

Author SHA1 Message Date
072ff3f9da Messing with animations 2022-02-06 22:48:00 -05:00
8082d498f3 Add GGPOUE4 as submodule 2022-01-31 22:10:29 -05:00
c73e8b1c5a Trying to add pre-jump logic and animation 2022-01-29 22:24:26 -05:00
2eeac7443e Tweak jump and walk speed 2022-01-29 21:54:01 -05:00
7751b63b98 Jumping and gravity
Jumping and gravity
2022-01-29 17:01:29 -05:00
2b4c138b13 Basic horizontal velocity using fixed point math 2022-01-27 21:34:02 -05:00
b2b6f339d8 Add new BaseCharacter and RenderableCharacter classes 2022-01-24 21:15:00 -05:00
3cec1a4e94 Add fixed point math library submodule
Add fixed point math library submodule
2022-01-24 20:17:36 -05:00
01eacd8c0c More main menu flow stuff
More main menu flow stuff
2022-01-22 23:28:38 -05:00
ab41017eb3 Add disclaimer
Add disclaimer
2022-01-21 23:39:16 -05:00
800028df00 Flow from title screen to main menu
Flow from title screen to main menu
2022-01-21 23:15:58 -05:00
0f756a3682 Create design of title screen and main menu
Create design of title screen and main menu
2022-01-21 22:05:55 -05:00
3b0233ccef Fix missing texture reference
Fix missing texture reference
2022-01-20 21:50:47 -05:00
e814639a81 UI improvements
UI improvements
2022-01-17 22:40:06 -05:00
41e014f709 Create training stage with grid
Create training stage with grid
2022-01-17 21:52:09 -05:00
ac61585f5c Custom engine which caps framerate to 60fps and fixes timestep to 1/60
Custom engine which caps framerate to 60fps and fixes timestep to 1/60
2022-01-17 16:52:11 -05:00
289c60102b Remove tracking for all binaries in UE4GitPlugin
Remove tracking for all binaries in UE4GitPlugin
2022-01-17 16:26:19 -05:00
f4632d17fe Update submodules
Update submodules
2022-01-17 16:20:09 -05:00
c510917662 Add Git LFS and ImGui submodules to project
Add Git LFS and ImGui submodules to project
2022-01-17 15:09:26 -05:00
69c000de6f Merge branch 'feature/Camera_System' into develop 2022-01-17 14:59:56 -05:00
6d3b189234 Clamp character and camera position to stage boundaries
Clamp character and camera position to stage boundaries
2022-01-17 14:56:25 -05:00
0942a3a1c6 Clamp position when character's reach max distance apart so they are always in camera view
Clamp position when character's reach max distance apart so they are always in camera view
2022-01-16 21:38:43 -05:00
4d10d9cb32 Setup game mode so characters are spawned automatically rather than placing them in the world
Setup game mode so characters are spawned automatically rather than placing them in the world
2022-01-15 23:41:56 -05:00
6e0c181014 First camera system; follows midpoint of both character's Y and Z pos
First camera system; follows midpoint of both character's Y and Z pos
2022-01-15 19:19:22 -05:00
ef03c80ca8 Add task list backup doc
Add task list backup doc
2022-01-15 11:28:15 -05:00
84d0d14cba Added main menu and main in game HUD
Added main menu and main in game HUD
2022-01-10 21:40:44 -05:00
51bd71d947 Added icon and filled in some project settings
Added icon and filled in some project settings
2022-01-10 19:54:29 -05:00
205 changed files with 1310 additions and 416 deletions

3
.gitignore vendored
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@ -68,3 +68,6 @@ Build/*/**
# Cache files for the editor to use # Cache files for the editor to use
**/DerivedDataCache/* **/DerivedDataCache/*
# Temp directory
Scratch

12
.gitmodules vendored Normal file
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@ -0,0 +1,12 @@
[submodule "KOFForever/Plugins/UE4GitPlugin"]
path = KOFForever/Plugins/UE4GitPlugin
url = git@github.com:SRombauts/UE4GitPlugin.git
[submodule "KOFForever/Plugins/UnrealImGui"]
path = KOFForever/Plugins/UnrealImGui
url = git@github.com:segross/UnrealImGui.git
[submodule "KOFForever/Plugins/FixedPointMath"]
path = KOFForever/Plugins/FixedPointMath
url = http://gitblit.myredstone.top/r/UE4-Plugins/FixedPointMath.git
[submodule "KOFForever/Plugins/GGPOUE4"]
path = KOFForever/Plugins/GGPOUE4
url = git@github.com:BwdYeti/GGPOUE4.git

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Assets/UI/Characters/Athena/Character_Athena_00_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Clark/Character_Clark_97_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Genjuro/Character_Genjuro_SC_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Iori/Character_Iori_SS_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Kyo/Character_Kyo_03_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Mai/Character_Mai_95_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Terry/Character_Terry_94_Middle.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Terry/Terry_CharSel_Icon.png (Stored with Git LFS) Normal file

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Assets/UI/Characters/Terry/Terry_CharSel_Portrait.png (Stored with Git LFS) Normal file

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@ -0,0 +1,93 @@
Copyright 2021 The Monda Project Authors (https://github.com/googlefonts/mondaFont)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Assets/UI/Images/3DGrid.jpg (Stored with Git LFS) Normal file

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Assets/UI/Images/KOFLogo.png (Stored with Git LFS) Normal file

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Assets/UI/Images/cog.png (Stored with Git LFS) Normal file

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Assets/UI/Images/exit-door.png (Stored with Git LFS) Normal file

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Assets/UI/Images/keyboard.png (Stored with Git LFS) Normal file

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Assets/UI/Images/punch-blast.png (Stored with Git LFS) Normal file

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Assets/UI/Images/punching-bag.png (Stored with Git LFS) Normal file

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Assets/UI/Images/white-book.png (Stored with Git LFS) Normal file

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Assets/UI/Images/wireframe-globe.png (Stored with Git LFS) Normal file

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Assets/UI/king-of-fighters-logo-transparent.png (Stored with Git LFS) Normal file

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Assets/UI/king-of-fighters-logo.png (Stored with Git LFS) Normal file

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Assets/UI/king-of-fighters-logo.xcf (Stored with Git LFS) Normal file

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Docs/KOFForeverTasks.docx Normal file

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@ -12,4 +12,5 @@ bEnableSnapLayers=True
SnapAxis=X SnapAxis=X
+SnapLayers=(Name="Foreground",Depth=1500.000000) +SnapLayers=(Name="Foreground",Depth=1500.000000)
+SnapLayers=(Name="Default",Depth=1200.000000) +SnapLayers=(Name="Default",Depth=1200.000000)
+SnapLayers=(Name="Background",Depth=900.000000) +SnapLayers=(Name="Background",Depth=900.000000)

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@ -1,14 +1,14 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/SideScrollerCPP/Maps/SideScrollerExampleMap EditorStartupMap=/Game/Maps/Debug/DebugStage.DebugStage
LocalMapOptions= LocalMapOptions=
TransitionMap= TransitionMap=
bUseSplitscreen=True bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/SideScrollerCPP/Maps/SideScrollerExampleMap GameDefaultMap=/Game/Maps/MainMenu.MainMenu
ServerDefaultMap=/Engine/Maps/Entry ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/KOFForever.KOFForeverGameMode GlobalDefaultGameMode=/Script/KOFForever.KOFForeverGameMode
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None
@ -28,6 +28,17 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveGameNameRedirects=(OldGameName="/Script/TP_SideScroller",NewGameName="/Script/KOFForever") +ActiveGameNameRedirects=(OldGameName="/Script/TP_SideScroller",NewGameName="/Script/KOFForever")
+ActiveClassRedirects=(OldClassName="TP_SideScrollerGameMode",NewClassName="KOFForeverGameMode") +ActiveClassRedirects=(OldClassName="TP_SideScrollerGameMode",NewClassName="KOFForeverGameMode")
+ActiveClassRedirects=(OldClassName="TP_SideScrollerCharacter",NewClassName="KOFForeverCharacter") +ActiveClassRedirects=(OldClassName="TP_SideScrollerCharacter",NewClassName="KOFForeverCharacter")
bUseFixedFrameRate=True
FixedFrameRate=60.000000
[SystemSettingsEditor] [SystemSettingsEditor]
r.Editor.SkipSourceControlCheckForEditablePackages = 1 r.Editor.SkipSourceControlCheckForEditablePackages = 1
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
[CoreRedirects]
+ClassRedirects=(OldName="/Script/KOFForever.KOFRenderableCharacter",NewName="/Script/KOFForever.KOFBaseCharacter")

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@ -1,7 +1,15 @@
[/Script/EngineSettings.GeneralProjectSettings] [/Script/EngineSettings.GeneralProjectSettings]
ProjectID=F97C7B07434EBE9C17C76892FC009E34 ProjectID=F97C7B07434EBE9C17C76892FC009E34
ProjectName=Side Scroller Game Template ProjectName=The King Of Fighters Forever
ProjectVersion=0.0.0.0
Description=King Of Fighters Fan Game
CompanyName=poret
Homepage=kevinporetti.com
SupportContact=kevinporetti@gmail.com
CopyrightNotice=A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "F64B16CA410C5695462A51B3C0F03C9C", "{GameName}-{PlatformArchitecture}")
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "C2DB330840BAEB6B6D05629B908D8ADD", "{GameName}-{PlatformArchitecture}")
[StartupActions] [StartupActions]
bAddPacks=True bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

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@ -1,4 +1,5 @@
[/Script/Engine.InputSettings] [/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
@ -6,32 +7,91 @@
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False bUseMouseForTouch=False
bEnableMouseSmoothing=True bEnableMouseSmoothing=True
bEnableFOVScaling=True bEnableFOVScaling=True
FOVScale=0.011110 bCaptureMouseOnLaunch=True
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Jump",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
bAlwaysShowTouchInterface=False bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
+ActionMappings=(ActionName="Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
+ActionMappings=(ActionName="Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
+ActionMappings=(ActionName="Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
+ActionMappings=(ActionName="Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly DefaultTouchInterface=/Engine/MobileResources/HUD/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly
ConsoleKey=None
-ConsoleKeys=Tilde -ConsoleKeys=Tilde
+ConsoleKeys=Tilde +ConsoleKeys=Tilde

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