Initial commit
Initial commit
This commit is contained in:
commit
bb41329352
12
.gitattributes
vendored
Normal file
12
.gitattributes
vendored
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@ -0,0 +1,12 @@
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Raw Content types
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
70
.gitignore
vendored
Normal file
70
.gitignore
vendored
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@ -0,0 +1,70 @@
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||||
# Visual Studio user specific files
|
||||
**/.vs/
|
||||
|
||||
# Rider
|
||||
**/.idea/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Binary Files
|
||||
**/Binaries/*
|
||||
**/Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
**/Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
**/Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
**/Intermediate/*
|
||||
**/Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
**/DerivedDataCache/*
|
BIN
Assets/Sprites/Characters/KOF02_Terry.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Characters/KOF02_Terry.png
(Stored with Git LFS)
Normal file
Binary file not shown.
15
KOFForever/Config/DefaultEditor.ini
Normal file
15
KOFForever/Config/DefaultEditor.ini
Normal file
@ -0,0 +1,15 @@
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||||
[UnrealEd.SimpleMap]
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||||
SimpleMapName=/Game/SideScroller/Maps/SideScrollerExampleMap
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||||
|
||||
[EditoronlyBP]
|
||||
bAllowClassAndBlueprintPinMatching=true
|
||||
bReplaceBlueprintWithClass= true
|
||||
bDontLoadBlueprintOutsideEditor= true
|
||||
bBlueprintIsNotBlueprintType= true
|
||||
|
||||
[/Script/UnrealEd.LevelEditor2DSettings]
|
||||
bEnableSnapLayers=True
|
||||
SnapAxis=X
|
||||
+SnapLayers=(Name="Foreground",Depth=1500.000000)
|
||||
+SnapLayers=(Name="Default",Depth=1200.000000)
|
||||
+SnapLayers=(Name="Background",Depth=900.000000)
|
@ -0,0 +1,2 @@
|
||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/SideScroller
|
33
KOFForever/Config/DefaultEngine.ini
Normal file
33
KOFForever/Config/DefaultEngine.ini
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@ -0,0 +1,33 @@
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||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/SideScrollerCPP/Maps/SideScrollerExampleMap
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||||
LocalMapOptions=
|
||||
TransitionMap=
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/SideScrollerCPP/Maps/SideScrollerExampleMap
|
||||
ServerDefaultMap=/Engine/Maps/Entry
|
||||
GlobalDefaultGameMode=/Script/KOFForever.KOFForeverGameMode
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
MinimumiOSVersion=IOS_12
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
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||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_SideScroller",NewGameName="/Script/KOFForever")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_SideScroller",NewGameName="/Script/KOFForever")
|
||||
+ActiveClassRedirects=(OldClassName="TP_SideScrollerGameMode",NewClassName="KOFForeverGameMode")
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||||
+ActiveClassRedirects=(OldClassName="TP_SideScrollerCharacter",NewClassName="KOFForeverCharacter")
|
||||
|
||||
[SystemSettingsEditor]
|
||||
r.Editor.SkipSourceControlCheckForEditablePackages = 1
|
7
KOFForever/Config/DefaultGame.ini
Normal file
7
KOFForever/Config/DefaultGame.ini
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@ -0,0 +1,7 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=F97C7B07434EBE9C17C76892FC009E34
|
||||
ProjectName=Side Scroller Game Template
|
||||
|
||||
[StartupActions]
|
||||
bAddPacks=True
|
||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
37
KOFForever/Config/DefaultInput.ini
Normal file
37
KOFForever/Config/DefaultInput.ini
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@ -0,0 +1,37 @@
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||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="Jump",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
|
||||
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
|
||||
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
|
||||
+AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)
|
||||
+AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly
|
||||
ConsoleKey=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
|
BIN
KOFForever/Content/Characters/Mannequin/BP_TestCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
KOFForever/Content/Characters/Mannequin/BP_TestCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleAnimation.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleAnimation.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle1.uasset
(Stored with Git LFS)
Normal file
BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle1.uasset
(Stored with Git LFS)
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Binary file not shown.
BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle2.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle2.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle3.uasset
(Stored with Git LFS)
Normal file
BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle3.uasset
(Stored with Git LFS)
Normal file
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle4.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle4.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle5.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle5.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle6.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle6.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle7.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle7.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle8.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/IdleFrames/IdleCycle8.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_1.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_1.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_10.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_10.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_11.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_11.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_12.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_12.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_13.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_13.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_14.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_14.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_15.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_15.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_16.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_16.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_2.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_2.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_3.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_3.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_4.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_4.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_5.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_5.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_6.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_6.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_7.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_7.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_8.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_8.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_9.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunFrames/RunCycle_9.uasset
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KOFForever/Content/Characters/Mannequin/Sprites/RunningAnimation.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Sprites/RunningAnimation.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Textures/2DCharacter_IdleAnimAtlas.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Textures/2DCharacter_IdleAnimAtlas.uasset
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KOFForever/Content/Characters/Mannequin/Textures/2DCharacter_RunAnimAtlas.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Mannequin/Textures/2DCharacter_RunAnimAtlas.uasset
(Stored with Git LFS)
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BIN
KOFForever/Content/Characters/Terry/BP_Terry.uasset
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KOFForever/Content/Characters/Terry/BP_Terry.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_3.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_3.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_4.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_4.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_5.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_5.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_6.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_6.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_7.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle/Idle1_7.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_1.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_10.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_10.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_11.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_11.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_12.uasset
(Stored with Git LFS)
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_12.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_13.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_13.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_2.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_4.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_6.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_6.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_7.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_8.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_9.uasset
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KOFForever/Content/Characters/Terry/Sprites/Idle2/Idle2_9.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack1.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack1.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack2.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack2.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack3.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack4.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack5.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack5.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack6.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkBack/WalkBack6.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd1.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd2.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd3.uasset
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KOFForever/Content/Characters/Terry/Sprites/WalkFwd/WalkFwd6.uasset
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KOFForever/Content/Characters/Terry/Textures/KOF02_Terry.uasset
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KOFForever/Content/Geometry/Meshes/1M_Cube.uasset
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KOFForever/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
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KOFForever/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
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KOFForever/Content/Geometry/Meshes/CubeMaterial.uasset
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KOFForever/Content/Geometry/Meshes/TemplateFloor.uasset
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KOFForever/Content/SideScrollerCPP/Maps/SideScrollerExampleMap.umap
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KOFForever/Content/SideScrollerCPP/Maps/SideScrollerExampleMap.umap
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KOFForever/Content/SideScrollerCPP/SideScrollerOverview.uasset
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KOFForever/KOFForever.uproject
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KOFForever/KOFForever.uproject
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@ -0,0 +1,16 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "4.26",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "KOFForever",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"AdditionalDependencies": [
|
||||
"Paper2D"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
1
KOFForever/Plugins/UE4GitPlugin
Submodule
1
KOFForever/Plugins/UE4GitPlugin
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 1a3f369d065023db98cd1bdba82bc3399b38526c
|
1
KOFForever/Plugins/UnrealImGui
Submodule
1
KOFForever/Plugins/UnrealImGui
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit e00a13361794e7523a86183985e1f6168197b997
|
14
KOFForever/Source/KOFForever.Target.cs
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14
KOFForever/Source/KOFForever.Target.cs
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|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class KOFForeverTarget : TargetRules
|
||||
{
|
||||
public KOFForeverTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.Add("KOFForever");
|
||||
}
|
||||
}
|
13
KOFForever/Source/KOFForever/KOFForever.Build.cs
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KOFForever/Source/KOFForever/KOFForever.Build.cs
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|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class KOFForever : ModuleRules
|
||||
{
|
||||
public KOFForever(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D" });
|
||||
}
|
||||
}
|
7
KOFForever/Source/KOFForever/KOFForever.cpp
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7
KOFForever/Source/KOFForever/KOFForever.cpp
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@ -0,0 +1,7 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "KOFForever.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, KOFForever, "KOFForever" );
|
||||
|
5
KOFForever/Source/KOFForever/KOFForever.h
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5
KOFForever/Source/KOFForever/KOFForever.h
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@ -0,0 +1,5 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
@ -0,0 +1,197 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Character/KOFBaseCharacter.h"
|
||||
|
||||
#include "Camera/CameraComponent.h"
|
||||
#include "Components/CapsuleComponent.h"
|
||||
#include "GameFramework/CharacterMovementComponent.h"
|
||||
#include "GameFramework/SpringArmComponent.h"
|
||||
#include "PaperFlipbookComponent.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY_STATIC(SideScrollerCharacter, Log, All);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ASideScroller2DCharacter
|
||||
|
||||
AKOFBaseCharacter::AKOFBaseCharacter()
|
||||
{
|
||||
// Use only Yaw from the controller and ignore the rest of the rotation.
|
||||
bUseControllerRotationPitch = false;
|
||||
bUseControllerRotationYaw = true;
|
||||
bUseControllerRotationRoll = false;
|
||||
|
||||
// Set the size of our collision capsule.
|
||||
GetCapsuleComponent()->SetCapsuleHalfHeight(96.0f);
|
||||
GetCapsuleComponent()->SetCapsuleRadius(40.0f);
|
||||
|
||||
// Create a camera boom attached to the root (capsule)
|
||||
CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom"));
|
||||
CameraBoom->SetupAttachment(RootComponent);
|
||||
CameraBoom->TargetArmLength = 500.0f;
|
||||
CameraBoom->SocketOffset = FVector(0.0f, 0.0f, 0.0f);
|
||||
CameraBoom->bDoCollisionTest = false;
|
||||
CameraBoom->SetRelativeRotation(FRotator(0.0f, 180.f, 0.0f));
|
||||
|
||||
|
||||
// Create an orthographic camera (no perspective) and attach it to the boom
|
||||
SideViewCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("SideViewCamera"));
|
||||
SideViewCameraComponent->SetupAttachment(CameraBoom, USpringArmComponent::SocketName);
|
||||
|
||||
// Prevent all automatic rotation behavior on the camera, character, and camera component
|
||||
CameraBoom->SetUsingAbsoluteRotation(true);
|
||||
SideViewCameraComponent->bUsePawnControlRotation = false;
|
||||
SideViewCameraComponent->bAutoActivate = true;
|
||||
GetCharacterMovement()->bOrientRotationToMovement = false;
|
||||
|
||||
// Configure character movement
|
||||
GetCharacterMovement()->GravityScale = 2.0f;
|
||||
GetCharacterMovement()->AirControl = 0.80f;
|
||||
GetCharacterMovement()->JumpZVelocity = 1000.f;
|
||||
GetCharacterMovement()->GroundFriction = 3.0f;
|
||||
GetCharacterMovement()->MaxWalkSpeed = 600.0f;
|
||||
GetCharacterMovement()->MaxFlySpeed = 600.0f;
|
||||
|
||||
// Lock character motion onto the XZ plane, so the character can't move in or out of the screen
|
||||
GetCharacterMovement()->bConstrainToPlane = true;
|
||||
GetCharacterMovement()->SetPlaneConstraintNormal(FVector(1.0, 0.0f, 0.0f));
|
||||
|
||||
// Behave like a traditional 2D platformer character, with a flat bottom instead of a curved capsule bottom
|
||||
// Note: This can cause a little floating when going up inclines; you can choose the tradeoff between better
|
||||
// behavior on the edge of a ledge versus inclines by setting this to true or false
|
||||
GetCharacterMovement()->bUseFlatBaseForFloorChecks = true;
|
||||
|
||||
// TextComponent = CreateDefaultSubobject<UTextRenderComponent>(TEXT("IncarGear"));
|
||||
// TextComponent->SetRelativeScale3D(FVector(3.0f, 3.0f, 3.0f));
|
||||
// TextComponent->SetRelativeLocation(FVector(35.0f, 5.0f, 20.0f));
|
||||
// TextComponent->SetRelativeRotation(FRotator(0.0f, 90.0f, 0.0f));
|
||||
// TextComponent->SetupAttachment(RootComponent);
|
||||
|
||||
// Enable replication on the Sprite component so animations show up when networked
|
||||
GetSprite()->SetIsReplicated(true);
|
||||
GetSprite()->SetRelativeLocation(FVector(0.0f, 0.0f, -96.0f));
|
||||
bReplicates = true;
|
||||
|
||||
// Try to create the sprite component
|
||||
Shadow = CreateOptionalDefaultSubobject<UPaperFlipbookComponent>(TEXT("Shadow"));
|
||||
if (Shadow)
|
||||
{
|
||||
Shadow->AlwaysLoadOnClient = true;
|
||||
Shadow->AlwaysLoadOnServer = true;
|
||||
Shadow->bOwnerNoSee = false;
|
||||
Shadow->bAffectDynamicIndirectLighting = true;
|
||||
Shadow->PrimaryComponentTick.TickGroup = TG_PrePhysics;
|
||||
Shadow->SetupAttachment(GetCapsuleComponent());
|
||||
Shadow->SetRelativeLocation(FVector(0.0f, 0.0f, -96.0f));
|
||||
Shadow->SetRelativeScale3D(FVector(1.0f, 1.0f, -0.3f));
|
||||
Shadow->SetSpriteColor(FLinearColor::Black);
|
||||
Shadow->SetTranslucentSortPriority(1000);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Animation
|
||||
|
||||
void AKOFBaseCharacter::UpdateAnimation()
|
||||
{
|
||||
const FVector PlayerVelocity = GetVelocity();
|
||||
const float PlayerSpeedSqr = PlayerVelocity.SizeSquared();
|
||||
const float TravelDirection = PlayerVelocity.Y;
|
||||
|
||||
// Are we moving or standing still?
|
||||
UPaperFlipbook* DesiredAnimation = IdleAnimation;
|
||||
if(PlayerSpeedSqr > 0.0f)
|
||||
{
|
||||
if (TravelDirection < 0.0f)
|
||||
{
|
||||
DesiredAnimation = WalkFwdAnimation;
|
||||
}
|
||||
else if (TravelDirection > 0.0f)
|
||||
{
|
||||
DesiredAnimation = WalkBackAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
if( GetSprite()->GetFlipbook() != DesiredAnimation )
|
||||
{
|
||||
GetSprite()->SetFlipbook(DesiredAnimation);
|
||||
Shadow->SetFlipbook(DesiredAnimation);
|
||||
}
|
||||
}
|
||||
|
||||
void AKOFBaseCharacter::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
UpdateCharacter();
|
||||
}
|
||||
|
||||
void AKOFBaseCharacter::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if(Controller)
|
||||
{
|
||||
Controller->SetControlRotation(FRotator(0.0f, -90.0f, 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
void AKOFBaseCharacter::PostInitializeComponents()
|
||||
{
|
||||
Super::PostInitializeComponents();
|
||||
|
||||
if (!IsPendingKill())
|
||||
{
|
||||
if (Shadow)
|
||||
{
|
||||
// force animation tick after movement component updates
|
||||
if (Shadow->PrimaryComponentTick.bCanEverTick && GetCharacterMovement())
|
||||
{
|
||||
Shadow->PrimaryComponentTick.AddPrerequisite(GetCharacterMovement(), GetCharacterMovement()->PrimaryComponentTick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Input
|
||||
|
||||
void AKOFBaseCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent)
|
||||
{
|
||||
// Note: the 'Jump' action and the 'MoveRight' axis are bound to actual keys/buttons/sticks in DefaultInput.ini (editable from Project Settings..Input)
|
||||
PlayerInputComponent->BindAction("Jump", IE_Pressed, this, &ACharacter::Jump);
|
||||
PlayerInputComponent->BindAction("Jump", IE_Released, this, &ACharacter::StopJumping);
|
||||
PlayerInputComponent->BindAxis("MoveRight", this, &AKOFBaseCharacter::MoveRight);
|
||||
}
|
||||
|
||||
void AKOFBaseCharacter::MoveRight(float Value)
|
||||
{
|
||||
/*UpdateChar();*/
|
||||
|
||||
// Apply the input to the character motion
|
||||
AddMovementInput(FVector(0.0f, -1.0f, 0.0f), Value);
|
||||
}
|
||||
|
||||
void AKOFBaseCharacter::UpdateCharacter()
|
||||
{
|
||||
// Update animation to match the motion
|
||||
UpdateAnimation();
|
||||
|
||||
/*
|
||||
// Now setup the rotation of the controller based on the direction we are travelling
|
||||
const FVector PlayerVelocity = GetVelocity();
|
||||
float TravelDirection = PlayerVelocity.Y;
|
||||
// Set the rotation so that the character faces his direction of travel.
|
||||
if (Controller != nullptr)
|
||||
{
|
||||
if (TravelDirection < 0.0f)
|
||||
{
|
||||
Controller->SetControlRotation(FRotator(0.0, -90.0f, 0.0f));
|
||||
}
|
||||
else if (TravelDirection > 0.0f)
|
||||
{
|
||||
Controller->SetControlRotation(FRotator(0.0f, 90.0f, 0.0));
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "PaperCharacter.h"
|
||||
#include "KOFBaseCharacter.generated.h"
|
||||
|
||||
class UTextRenderComponent;
|
||||
|
||||
/**
|
||||
* This class is the default character for SideScroller2D, and it is responsible for all
|
||||
* physical interaction between the player and the world.
|
||||
*
|
||||
* The capsule component (inherited from ACharacter) handles collision with the world
|
||||
* The CharacterMovementComponent (inherited from ACharacter) handles movement of the collision capsule
|
||||
* The Sprite component (inherited from APaperCharacter) handles the visuals
|
||||
*/
|
||||
UCLASS()
|
||||
class KOFFOREVER_API AKOFBaseCharacter : public APaperCharacter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** Side view camera */
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Camera, meta=(AllowPrivateAccess="true"))
|
||||
class UCameraComponent* SideViewCameraComponent;
|
||||
|
||||
/** Camera boom positioning the camera beside the character */
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
|
||||
class USpringArmComponent* CameraBoom;
|
||||
|
||||
UTextRenderComponent* TextComponent;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void PostInitializeComponents() override;
|
||||
protected:
|
||||
/**
|
||||
* Secondary sprite that is mirrored across the ground axis and set to black to give the effect of a
|
||||
* character's shadow
|
||||
*/
|
||||
UPROPERTY(Category = Character, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
|
||||
class UPaperFlipbookComponent* Shadow;
|
||||
|
||||
// The animation to play while running around
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Animations)
|
||||
class UPaperFlipbook* RunningAnimation;
|
||||
|
||||
// The animation to play while running around
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Animations)
|
||||
class UPaperFlipbook* WalkFwdAnimation;
|
||||
|
||||
// The animation to play while running around
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Animations)
|
||||
class UPaperFlipbook* WalkBackAnimation;
|
||||
|
||||
// The animation to play while idle (standing still)
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Animations)
|
||||
class UPaperFlipbook* IdleAnimation;
|
||||
|
||||
/** Called to choose the correct animation to play based on the character's movement state */
|
||||
void UpdateAnimation();
|
||||
|
||||
/** Called for side to side input */
|
||||
void MoveRight(float Value);
|
||||
|
||||
void UpdateCharacter();
|
||||
|
||||
// APawn interface
|
||||
virtual void SetupPlayerInputComponent(class UInputComponent* InputComponent) override;
|
||||
// End of APawn interface
|
||||
|
||||
public:
|
||||
AKOFBaseCharacter();
|
||||
|
||||
/** Returns SideViewCameraComponent subobject **/
|
||||
FORCEINLINE class UCameraComponent* GetSideViewCameraComponent() const { return SideViewCameraComponent; }
|
||||
/** Returns CameraBoom subobject **/
|
||||
FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; }
|
||||
|
||||
FORCEINLINE class UPaperFlipbookComponent* GetShadow() const { return Shadow; }
|
||||
};
|
14
KOFForever/Source/KOFForeverEditor.Target.cs
Normal file
14
KOFForever/Source/KOFForeverEditor.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class KOFForeverEditorTarget : TargetRules
|
||||
{
|
||||
public KOFForeverEditorTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.Add("KOFForever");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user