Tweak jump and walk speed
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KOFForever/Content/Characters/Terry/BP_Terry.uasset
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KOFForever/Content/Characters/Terry/BP_Terry.uasset
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KOFForever/Content/Characters/Terry/Sprites/JumpNeutral/JumpNeutral.uasset
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KOFForever/Content/Characters/Terry/Sprites/JumpNeutral/JumpNeutral.uasset
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KOFForever/Content/Maps/Debug/DebugStage.umap
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KOFForever/Content/Maps/Debug/DebugStage.umap
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@ -39,15 +39,15 @@ AKOFBaseCharacter::AKOFBaseCharacter()
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Shadow->SetSpriteColor(FColor(0.0f, 0.0f, 0.0f, 128));
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Shadow->SetSpriteColor(FColor(0.0f, 0.0f, 0.0f, 128));
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}
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}
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MaxWalkSpeed = 300;
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MaxWalkSpeed = 450;
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GravityScale = 2;
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GravityScale = FFixed(4);
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VerticalNormalJumpVelocity = 1000;
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VerticalNormalJumpVelocity = 1550;
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HorizontalNormalJumpVelocity = MaxWalkSpeed;
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HorizontalNormalJumpVelocity = MaxWalkSpeed;
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/*
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/*
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VerticalSuperJumpVelocity = 2000;
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VerticalSuperJumpVelocity = 2000;
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VerticalNormalHopVelocity = 1000;
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VerticalNormalHopVelocity = 1000;
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VerticalSuperHopVelocity;
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VerticalSuperHopVelocity;
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HorizontalSuperJumpVelocity;
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HorizontalSuperJumpVelocity = 700;
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HorizontalNormalHopVelocity;
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HorizontalNormalHopVelocity;
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HorizontalSuperHopVelocity;
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HorizontalSuperHopVelocity;
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*/
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*/
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