Basic horizontal velocity using fixed point math
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				| @ -1,7 +1,7 @@ | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| [/Script/EngineSettings.GameMapsSettings] | [/Script/EngineSettings.GameMapsSettings] | ||||||
| EditorStartupMap=/Game/Maps/TrainingStage/TrainingStage.TrainingStage | EditorStartupMap=/Game/Maps/Debug/DebugStage.DebugStage | ||||||
| LocalMapOptions= | LocalMapOptions= | ||||||
| TransitionMap= | TransitionMap= | ||||||
| bUseSplitscreen=True | bUseSplitscreen=True | ||||||
| @ -37,3 +37,7 @@ r.Editor.SkipSourceControlCheckForEditablePackages = 1 | |||||||
| [/Script/Engine.RendererSettings] | [/Script/Engine.RendererSettings] | ||||||
| r.DefaultFeature.AntiAliasing=0 | r.DefaultFeature.AntiAliasing=0 | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|  | [CoreRedirects] | ||||||
|  | +ClassRedirects=(OldName="/Script/KOFForever.KOFRenderableCharacter",NewName="/Script/KOFForever.KOFBaseCharacter") | ||||||
|  | 
 | ||||||
|  | |||||||
| @ -1,4 +1,5 @@ | |||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
| [/Script/Engine.InputSettings] | [/Script/Engine.InputSettings] | ||||||
| -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||||||
| -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||||||
| @ -6,32 +7,91 @@ | |||||||
| -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | ||||||
| -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | ||||||
| -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | ||||||
|  | -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | ||||||
|  | +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||||||
| +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
|  | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | ||||||
| bAltEnterTogglesFullscreen=True | bAltEnterTogglesFullscreen=True | ||||||
|  | bF11TogglesFullscreen=True | ||||||
| bUseMouseForTouch=False | bUseMouseForTouch=False | ||||||
| bEnableMouseSmoothing=True | bEnableMouseSmoothing=True | ||||||
| bEnableFOVScaling=True | bEnableFOVScaling=True | ||||||
| FOVScale=0.011110 | bCaptureMouseOnLaunch=True | ||||||
| DoubleClickTime=0.200000 |  | ||||||
| +ActionMappings=(ActionName="Jump",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=False) |  | ||||||
| +ActionMappings=(ActionName="Jump",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) |  | ||||||
| +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) |  | ||||||
| +ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) |  | ||||||
| +AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) |  | ||||||
| +AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) |  | ||||||
| +AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) |  | ||||||
| +AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000) |  | ||||||
| +AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000) |  | ||||||
| bAlwaysShowTouchInterface=False | bAlwaysShowTouchInterface=False | ||||||
| bShowConsoleOnFourFingerTap=True | bShowConsoleOnFourFingerTap=True | ||||||
|  | bEnableGestureRecognizer=False | ||||||
|  | bUseAutocorrect=False | ||||||
|  | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown | ||||||
|  | DefaultViewportMouseLockMode=LockOnCapture | ||||||
|  | FOVScale=0.011110 | ||||||
|  | DoubleClickTime=0.200000 | ||||||
|  | +ActionMappings=(ActionName="Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W) | ||||||
|  | +ActionMappings=(ActionName="Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) | ||||||
|  | +ActionMappings=(ActionName="Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up) | ||||||
|  | +ActionMappings=(ActionName="Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down) | ||||||
|  | +ActionMappings=(ActionName="Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) | ||||||
|  | +ActionMappings=(ActionName="Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D) | ||||||
|  | +ActionMappings=(ActionName="Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) | ||||||
|  | +ActionMappings=(ActionName="Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) | ||||||
|  | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) | ||||||
|  | +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) | ||||||
|  | DefaultPlayerInputClass=/Script/Engine.PlayerInput | ||||||
|  | DefaultInputComponentClass=/Script/Engine.InputComponent | ||||||
| DefaultTouchInterface=/Engine/MobileResources/HUD/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly | DefaultTouchInterface=/Engine/MobileResources/HUD/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly | ||||||
| ConsoleKey=None |  | ||||||
| -ConsoleKeys=Tilde | -ConsoleKeys=Tilde | ||||||
| +ConsoleKeys=Tilde | +ConsoleKeys=Tilde | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|  | |||||||
							
								
								
									
										
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							| @ -9,5 +9,6 @@ public class KOFForever : ModuleRules | |||||||
| 		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | 		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||||||
| 
 | 
 | ||||||
| 		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D", "UnrealEd" }); | 		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D", "UnrealEd" }); | ||||||
|  | 		PrivateDependencyModuleNames.AddRange( new string [] {"FixedPointMath"}); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  | |||||||
| @ -2,4 +2,4 @@ | |||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include "CoreMinimal.h" | #include "CoreMinimal.h" | ||||||
							
								
								
									
										18
									
								
								KOFForever/Source/KOFForever/KOFTypes.h
									
									
									
									
									
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								KOFForever/Source/KOFForever/KOFTypes.h
									
									
									
									
									
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							| @ -0,0 +1,18 @@ | |||||||
|  | #include "KOFTypes.generated.h" | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | UENUM(BlueprintType) | ||||||
|  | enum class EVirtualGamePadButton : uint8 | ||||||
|  | { | ||||||
|  | 	VGP_Up			UMETA(DisplayName="Up"), | ||||||
|  | 	VGP_Down		UMETA(DisplayName="Down"), | ||||||
|  | 	VGP_Left		UMETA(DisplayName="Left"), | ||||||
|  | 	VGP_Right		UMETA(DisplayName="Right"), | ||||||
|  | 	VGP_A			UMETA(DisplayName="A"), | ||||||
|  | 	VGP_B			UMETA(DisplayName="B"), | ||||||
|  | 	VGP_C			UMETA(DisplayName="C"), | ||||||
|  | 	VGP_D			UMETA(DisplayName="D"), | ||||||
|  | 	VGP_Assist1		UMETA(DisplayName="Assist 1"), | ||||||
|  | 	VGP_Assist2		UMETA(DisplayName="Assist 2"), | ||||||
|  | 	VGP_MAX, | ||||||
|  | }; | ||||||
| @ -1,5 +1,118 @@ | |||||||
| // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 | // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| #include "Character/KOFBaseCharacter.h" | #include "Character/KOFBaseCharacter.h" | ||||||
| 
 | 
 | ||||||
|  | #include "PaperFlipbookComponent.h" | ||||||
|  | #include "Components/InputComponent.h" | ||||||
|  | #include "KOFForever/KOFTypes.h" | ||||||
|  | 
 | ||||||
|  | // Sets default values
 | ||||||
|  | AKOFBaseCharacter::AKOFBaseCharacter() | ||||||
|  | { | ||||||
|  |  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 | ||||||
|  | 	PrimaryActorTick.bCanEverTick = true; | ||||||
|  | 	 | ||||||
|  | 	Sprite = CreateOptionalDefaultSubobject<UPaperFlipbookComponent>(TEXT("Sprite")); | ||||||
|  | 	if (Sprite) | ||||||
|  | 	{ | ||||||
|  | 		Sprite->AlwaysLoadOnClient = true; | ||||||
|  | 		Sprite->AlwaysLoadOnServer = true; | ||||||
|  | 		Sprite->bOwnerNoSee = false; | ||||||
|  | 		Sprite->bAffectDynamicIndirectLighting = true; | ||||||
|  | 		Sprite->SetupAttachment(RootComponent); | ||||||
|  | 		Sprite->SetRelativeLocation(FVector(0.0f, 0.0f, 96.0f)); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// Try to create the sprite component
 | ||||||
|  | 	Shadow = CreateOptionalDefaultSubobject<UPaperFlipbookComponent>(TEXT("Shadow")); | ||||||
|  | 	if (Shadow) | ||||||
|  | 	{ | ||||||
|  | 		Shadow->AlwaysLoadOnClient = true; | ||||||
|  | 		Shadow->AlwaysLoadOnServer = true; | ||||||
|  | 		Shadow->bOwnerNoSee = false; | ||||||
|  | 		Shadow->bAffectDynamicIndirectLighting = true; | ||||||
|  | 		Shadow->SetupAttachment(Sprite); | ||||||
|  | 		//Shadow->SetRelativeLocation(FVector(0.0f, 0.0f, -96.0f));
 | ||||||
|  | 		Shadow->SetRelativeScale3D(FVector(1.0f, 1.0f, -0.3f)); | ||||||
|  | 		Shadow->SetSpriteColor(FLinearColor::Black); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	MaxWalkSpeed = 400; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::SetPosition(FFixedVector Param) | ||||||
|  | { | ||||||
|  | 	Position = Param; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) | ||||||
|  | { | ||||||
|  | 	Super::SetupPlayerInputComponent(PlayerInputComponent); | ||||||
|  | 
 | ||||||
|  | 	PlayerInputComponent->BindAxis("MoveRight", this, &AKOFBaseCharacter::MoveRight); | ||||||
|  | 	 | ||||||
|  | 	RegisterInput("Up", EVirtualGamePadButton::VGP_Up); | ||||||
|  | 	RegisterInput("Down", EVirtualGamePadButton::VGP_Down); | ||||||
|  | 	RegisterInput("Left", EVirtualGamePadButton::VGP_Left); | ||||||
|  | 	RegisterInput("Right", EVirtualGamePadButton::VGP_Right); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::ProcessInputs(EVirtualGamePadButton Button) | ||||||
|  | { | ||||||
|  | 	/*
 | ||||||
|  | 	switch(Button) | ||||||
|  | 	{ | ||||||
|  | 		case EVirtualGamePadButton::VGP_Left: | ||||||
|  | 			Position = FFixedVector(0, -250, 0); | ||||||
|  | 			break; | ||||||
|  | 		case EVirtualGamePadButton::VGP_Right: | ||||||
|  | 			Position = FFixedVector(0, 250, 0); | ||||||
|  | 			break; | ||||||
|  | 	} | ||||||
|  | 	*/ | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::RegisterInput(FName ActionName, EVirtualGamePadButton Button) | ||||||
|  | { | ||||||
|  | 	check(InputComponent != nullptr); | ||||||
|  | 	 | ||||||
|  | 	FInputActionHandlerSignature ActionHandler; | ||||||
|  | 	ActionHandler.BindUObject(this, &AKOFBaseCharacter::ProcessInputs, Button); | ||||||
|  | 
 | ||||||
|  | 	FInputActionBinding ActionBinding(ActionName, IE_Pressed); | ||||||
|  | 	ActionBinding.ActionDelegate = ActionHandler; | ||||||
|  | 	InputComponent->AddActionBinding(ActionBinding); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::MoveRight(float Axis) | ||||||
|  | { | ||||||
|  | 	Direction = Axis; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void AKOFBaseCharacter::UpdateMovement(FFixed DeltaTime) | ||||||
|  | { | ||||||
|  | 	FFixedVector Velocity = FFixedVector(0, Direction * MaxWalkSpeed, 0);  | ||||||
|  | 	Position +=  Velocity * DeltaTime; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Called when the game starts or when spawned
 | ||||||
|  | void AKOFBaseCharacter::BeginPlay() | ||||||
|  | { | ||||||
|  | 	Super::BeginPlay(); | ||||||
|  | 	 | ||||||
|  | 	SetActorLocation(FVector(Position)); | ||||||
|  | 	SetActorRotation(FRotator(0.0f, 90.0f, 0.0f)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // Called every frame
 | ||||||
|  | void AKOFBaseCharacter::Tick(float DeltaTime) | ||||||
|  | { | ||||||
|  | 	Super::Tick(DeltaTime); | ||||||
|  | 
 | ||||||
|  | 	UpdateMovement(FFixed(DeltaTime)); | ||||||
|  | 
 | ||||||
|  | 	// might need some helpers to convert a FFixedVector to a FVector
 | ||||||
|  | 	SetActorRelativeLocation(FVector(Position)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | |||||||
| @ -1,51 +0,0 @@ | |||||||
| // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| #include "Character/KOFRenderableCharacter.h" |  | ||||||
| 
 |  | ||||||
| #include "PaperFlipbookComponent.h" |  | ||||||
| 
 |  | ||||||
| // Sets default values
 |  | ||||||
| AKOFRenderableCharacter::AKOFRenderableCharacter() |  | ||||||
| { |  | ||||||
|  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 |  | ||||||
| 	PrimaryActorTick.bCanEverTick = true; |  | ||||||
| 
 |  | ||||||
| 	Sprite = CreateOptionalDefaultSubobject<UPaperFlipbookComponent>(TEXT("Sprite")); |  | ||||||
| 	if (Sprite) |  | ||||||
| 	{ |  | ||||||
| 		Sprite->AlwaysLoadOnClient = true; |  | ||||||
| 		Sprite->AlwaysLoadOnServer = true; |  | ||||||
| 		Sprite->bOwnerNoSee = false; |  | ||||||
| 		Sprite->bAffectDynamicIndirectLighting = true; |  | ||||||
| 		Sprite->SetupAttachment(RootComponent); |  | ||||||
| 	} |  | ||||||
| 	 |  | ||||||
| 	// Try to create the sprite component
 |  | ||||||
| 	Shadow = CreateOptionalDefaultSubobject<UPaperFlipbookComponent>(TEXT("Shadow")); |  | ||||||
| 	if (Shadow) |  | ||||||
| 	{ |  | ||||||
| 		Shadow->AlwaysLoadOnClient = true; |  | ||||||
| 		Shadow->AlwaysLoadOnServer = true; |  | ||||||
| 		Shadow->bOwnerNoSee = false; |  | ||||||
| 		Shadow->bAffectDynamicIndirectLighting = true; |  | ||||||
| 		Shadow->SetupAttachment(Sprite); |  | ||||||
| 		Shadow->SetRelativeScale3D(FVector(1.0f, 1.0f, -0.3f)); |  | ||||||
| 		Shadow->SetSpriteColor(FLinearColor::Black); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| // Called when the game starts or when spawned
 |  | ||||||
| void AKOFRenderableCharacter::BeginPlay() |  | ||||||
| { |  | ||||||
| 	Super::BeginPlay(); |  | ||||||
| 	 |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| // Called every frame
 |  | ||||||
| void AKOFRenderableCharacter::Tick(float DeltaTime) |  | ||||||
| { |  | ||||||
| 	Super::Tick(DeltaTime); |  | ||||||
| 
 |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| @ -1,17 +1,65 @@ | |||||||
| // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 | // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 | ||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include "CoreMinimal.h" | #include "CoreMinimal.h" | ||||||
| #include "UObject/NoExportTypes.h" | #include "../../../../Plugins/FixedPointMath/Source/FixedPointMath/Public/FixedVector.h" | ||||||
| #include "KOFBaseCharacter.generated.h" | #include "GameFramework/Actor.h" | ||||||
| 
 | #include "KOFBaseCharacter.generated.h" | ||||||
| /**
 | 
 | ||||||
|  *  | enum class EVirtualGamePadButton : uint8; | ||||||
|  */ | UCLASS() | ||||||
| UCLASS(Blueprintable, meta=(ShortTooltip="Base class responsible for handling all character logic.")) | class KOFFOREVER_API AKOFBaseCharacter : public APawn | ||||||
| class KOFFOREVER_API UKOFBaseCharacter : public UObject | { | ||||||
| { | 	GENERATED_BODY() | ||||||
| 	GENERATED_BODY() | 	 | ||||||
| 	 | public:	 | ||||||
| }; | 	// Sets default values for this actor's properties
 | ||||||
|  | 	AKOFBaseCharacter(); | ||||||
|  | 
 | ||||||
|  | 	void SetPosition(FFixedVector Param); | ||||||
|  | 	 | ||||||
|  | protected: | ||||||
|  | 	/** The main flipbook representing the character */ | ||||||
|  | 	UPROPERTY(Category = Character, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | ||||||
|  | 	class UPaperFlipbookComponent* Sprite; | ||||||
|  | 	 | ||||||
|  | 	/**
 | ||||||
|  | 	 *	Secondary sprite that is mirrored across the ground axis and set to black to give the effect of a | ||||||
|  | 	 *  character's shadow | ||||||
|  | 	 */ | ||||||
|  | 	UPROPERTY(Category = Character, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | ||||||
|  | 	class UPaperFlipbookComponent* Shadow; | ||||||
|  | 
 | ||||||
|  | 	// movement
 | ||||||
|  | 	// need a way to expose this to the editor as a float slider/entry
 | ||||||
|  | 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Settings|Movement") | ||||||
|  | 	FFixed MaxWalkSpeed; | ||||||
|  | 
 | ||||||
|  | 	int Direction; | ||||||
|  | 	 | ||||||
|  | 	FFixedVector Position; | ||||||
|  | 	 | ||||||
|  | 	/**
 | ||||||
|  | 	 *  | ||||||
|  | 	 * @param  PlayerInputComponent | ||||||
|  | 	 */ | ||||||
|  | 	virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; | ||||||
|  | 
 | ||||||
|  | 	// for now just takes a button but eventually will take an entire gamepad state
 | ||||||
|  | 	void ProcessInputs(EVirtualGamePadButton Button); | ||||||
|  | 
 | ||||||
|  | 	void RegisterInput(FName ActionName, EVirtualGamePadButton Button); | ||||||
|  | 
 | ||||||
|  | 	void MoveRight(float Axis); | ||||||
|  | 	 | ||||||
|  | 	void UpdateMovement(FFixed DeltaTime); | ||||||
|  | 	 | ||||||
|  | 	// Called when the game starts or when spawned
 | ||||||
|  | 	virtual void BeginPlay() override; | ||||||
|  | 
 | ||||||
|  | public:	 | ||||||
|  | 	// Called every frame
 | ||||||
|  | 	virtual void Tick(float DeltaTime) override; | ||||||
|  | 
 | ||||||
|  | }; | ||||||
|  | |||||||
| @ -1,37 +0,0 @@ | |||||||
| // A fan game by poret. This game is not affiliated with SNK. This is a fan game which is not being sold or distributed for profit.
 |  | ||||||
| 
 |  | ||||||
| #pragma once |  | ||||||
| 
 |  | ||||||
| #include "CoreMinimal.h" |  | ||||||
| #include "GameFramework/Actor.h" |  | ||||||
| #include "KOFRenderableCharacter.generated.h" |  | ||||||
| 
 |  | ||||||
| UCLASS() |  | ||||||
| class KOFFOREVER_API AKOFRenderableCharacter : public AActor |  | ||||||
| { |  | ||||||
| 	GENERATED_BODY() |  | ||||||
| 	 |  | ||||||
| public:	 |  | ||||||
| 	// Sets default values for this actor's properties
 |  | ||||||
| 	AKOFRenderableCharacter(); |  | ||||||
| 
 |  | ||||||
| protected: |  | ||||||
| 	/** The main flipbook representing the character */ |  | ||||||
| 	UPROPERTY(Category = Character, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) |  | ||||||
| 	class UPaperFlipbookComponent* Sprite; |  | ||||||
| 	 |  | ||||||
| 	/**
 |  | ||||||
| 	 *	Secondary sprite that is mirrored across the ground axis and set to black to give the effect of a |  | ||||||
| 	 *  character's shadow |  | ||||||
| 	 */ |  | ||||||
| 	UPROPERTY(Category = Character, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) |  | ||||||
| 	class UPaperFlipbookComponent* Shadow; |  | ||||||
| 	 |  | ||||||
| 	// Called when the game starts or when spawned
 |  | ||||||
| 	virtual void BeginPlay() override; |  | ||||||
| 
 |  | ||||||
| public:	 |  | ||||||
| 	// Called every frame
 |  | ||||||
| 	virtual void Tick(float DeltaTime) override; |  | ||||||
| 
 |  | ||||||
| }; |  | ||||||
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	Block a user