GravityStomp/Assets/Textures/NightCitySkybox.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<spacescapelayers>
<layer>
<destBlendFactor>one</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>0.8</gain>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>1</hdrPower>
<innerColor>0.239216 0.478431 1 1</innerColor>
<lacunarity>2</lacunarity>
<name>Mask Test</name>
<noiseType>fbm</noiseType>
<octaves>5</octaves>
<offset>1</offset>
<outerColor>0 0 0.129412 1</outerColor>
<powerAmount>0.8</powerAmount>
<previewTextureSize>256</previewTextureSize>
<scale>1</scale>
<seed>1</seed>
<shelfAmount>0.5</shelfAmount>
<sourceBlendFactor>one</sourceBlendFactor>
<type>noise</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0.0901961 0.137255 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>1</hdrPower>
<maskEnabled>true</maskEnabled>
<maskGain>0.8</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>5</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>0.25</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0.5</maskThreshold>
<name>Outer Point Star Dark Size 3</name>
<nearColor>0 0.117647 0.352941 1</nearColor>
<numPoints>10000</numPoints>
<pointSize>3</pointSize>
<seed>0</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0.0901961 0.27451 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>1</hdrPower>
<maskEnabled>true</maskEnabled>
<maskGain>0.8</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>5</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>0.25</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0.5</maskThreshold>
<name>Inner Point Star Light Size 2</name>
<nearColor>0.0901961 0.278431 0.278431 1</nearColor>
<numPoints>10000</numPoints>
<pointSize>2</pointSize>
<seed>0</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0.0745098 0.231373 0.231373 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>1</hdrPower>
<maskEnabled>true</maskEnabled>
<maskGain>0.8</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>5</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>0.25</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0.5</maskThreshold>
<name>Inner Point Star Light Size 1</name>
<nearColor>0.462745 0.694118 0.694118 1</nearColor>
<numPoints>10000</numPoints>
<pointSize>1</pointSize>
<seed>0</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
</spacescapelayers>