From fd0988654e40da09fde8e1fdf3ba99f0708f7574 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Tue, 3 Jan 2023 17:16:23 -0500 Subject: [PATCH] Reorganize third person project --- .gitignore => GravityStomp/.gitignore | 0 GravityStomp/.vsconfig | 17 +++ GravityStomp/Config/DefaultEditor.ini | 9 ++ .../DefaultEditorPerProjectUserSettings.ini | 2 + GravityStomp/Config/DefaultEngine.ini | 70 ++++++++++ GravityStomp/Config/DefaultGame.ini | 3 + GravityStomp/Config/DefaultInput.ini | 86 ++++++++++++ .../Content/Characters/BP_GSCharacter.uasset | 3 + .../Mannequin_UE4/Animations/Jog_Fwd.uasset | 3 + .../Materials/Layers/ML_Latex_Black.uasset | 3 + .../Layers/ML_ShinyPlastic_Beige.uasset | 3 + .../Layers/ML_ShinyPlastic_Beige_Logo.uasset | 3 + .../Materials/Layers/ML_SoftMetal.uasset | 3 + .../Materials/M_MannequinUE4_Body.uasset | 3 + .../Materials/M_MannequinUE4_ChestLogo.uasset | 3 + .../Mannequin_UE4/Meshes/SK_Mannequin.uasset | 3 + .../Meshes/SK_Mannequin_PhysicsAsset.uasset | 3 + 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.../GameModes/GSGameModeBase.cpp | 7 + .../GameModes/GSGameModeBase.h | 19 +++ .../GravityStompGame.Build.cs | 29 ++++ .../GravityStompGame/GravityStompGame.cpp | 7 + .../GravityStompGame/GravityStompGame.h | 5 + 273 files changed, 1337 insertions(+) rename .gitignore => GravityStomp/.gitignore (100%) create mode 100644 GravityStomp/.vsconfig create mode 100644 GravityStomp/Config/DefaultEditor.ini create mode 100644 GravityStomp/Config/DefaultEditorPerProjectUserSettings.ini create mode 100644 GravityStomp/Config/DefaultEngine.ini create mode 100644 GravityStomp/Config/DefaultGame.ini create mode 100644 GravityStomp/Config/DefaultInput.ini create mode 100644 GravityStomp/Content/Characters/BP_GSCharacter.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset create mode 100644 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GravityStomp/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset create mode 100644 GravityStomp/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset create mode 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GravityStomp/Platforms/HoloLens/Config/HoloLensEngine.ini create mode 100644 GravityStomp/Source/GravityStompEditor.Target.cs create mode 100644 GravityStomp/Source/GravityStompEditor/GravityStompEditor.Build.cs create mode 100644 GravityStomp/Source/GravityStompEditor/GravityStompEditor.cpp create mode 100644 GravityStomp/Source/GravityStompEditor/GravityStompEditor.h create mode 100644 GravityStomp/Source/GravityStompGame.Target.cs create mode 100644 GravityStomp/Source/GravityStompGame/Character/GSCharacter.cpp create mode 100644 GravityStomp/Source/GravityStompGame/Character/GSCharacter.h create mode 100644 GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.cpp create mode 100644 GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.h create mode 100644 GravityStomp/Source/GravityStompGame/GravityStompGame.Build.cs create mode 100644 GravityStomp/Source/GravityStompGame/GravityStompGame.cpp create mode 100644 GravityStomp/Source/GravityStompGame/GravityStompGame.h diff --git a/.gitignore b/GravityStomp/.gitignore similarity index 100% rename from .gitignore rename to GravityStomp/.gitignore diff --git a/GravityStomp/.vsconfig b/GravityStomp/.vsconfig new file mode 100644 index 0000000..b9be525 --- /dev/null +++ b/GravityStomp/.vsconfig @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.Net.Component.4.6.2.TargetingPack", + "Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64", + "Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64", + "Microsoft.VisualStudio.Component.VC.Tools.ARM64", + "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", + "Microsoft.VisualStudio.Component.Windows10SDK", + "Microsoft.VisualStudio.Workload.CoreEditor", + "Microsoft.VisualStudio.Workload.ManagedDesktop", + "Microsoft.VisualStudio.Workload.NativeCrossPlat", + "Microsoft.VisualStudio.Workload.NativeDesktop", + "Microsoft.VisualStudio.Workload.NativeGame", + "Microsoft.VisualStudio.Workload.Universal" + ] +} diff --git a/GravityStomp/Config/DefaultEditor.ini b/GravityStomp/Config/DefaultEditor.ini new file mode 100644 index 0000000..79b70b5 --- /dev/null +++ b/GravityStomp/Config/DefaultEditor.ini @@ -0,0 +1,9 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true + diff --git a/GravityStomp/Config/DefaultEditorPerProjectUserSettings.ini b/GravityStomp/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..4dcc526 --- /dev/null +++ b/GravityStomp/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP \ No newline at end of file diff --git a/GravityStomp/Config/DefaultEngine.ini b/GravityStomp/Config/DefaultEngine.ini new file mode 100644 index 0000000..ed09361 --- /dev/null +++ b/GravityStomp/Config/DefaultEngine.ini @@ -0,0 +1,70 @@ +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap +EditorStartupMap=/Game/Maps/Debug/Test.Test +GlobalDefaultGameMode=/Game/Core/BP_GSDefaultGameMode.BP_GSDefaultGameMode_C + +[/Script/Engine.RendererSettings] +r.ReflectionMethod=1 +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.Lumen.TraceMeshSDFs=0 +r.Shadow.Virtual.Enable=1 +r.Mobile.EnableNoPrecomputedLightingCSMShader=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/GravityStomp") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/GravityStomp") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="GravityStompGameMode") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="GravityStompCharacter") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=54F6FBFA46B71135659087ABEF5F7DA8 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/GravityStomp/Config/DefaultGame.ini b/GravityStomp/Config/DefaultGame.ini new file mode 100644 index 0000000..a20bb21 --- /dev/null +++ b/GravityStomp/Config/DefaultGame.ini @@ -0,0 +1,3 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=EAE41D29471FBD447E5454B1D01C9ECF +ProjectName=Third Person Game Template diff --git a/GravityStomp/Config/DefaultInput.ini b/GravityStomp/Config/DefaultInput.ini new file mode 100644 index 0000000..58fc9cb --- /dev/null +++ b/GravityStomp/Config/DefaultInput.ini @@ -0,0 +1,86 @@ + + +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks 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a/GravityStomp/GravityStomp.uproject b/GravityStomp/GravityStomp.uproject new file mode 100644 index 0000000..7340146 --- /dev/null +++ b/GravityStomp/GravityStomp.uproject @@ -0,0 +1,27 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.1", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "GravityStompGame", + "Type": "Runtime", + "LoadingPhase": "Default" + }, + { + "Name": "GravityStompEditor", + "Type": "Editor", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file diff --git a/GravityStomp/Platforms/HoloLens/Config/HoloLensEngine.ini b/GravityStomp/Platforms/HoloLens/Config/HoloLensEngine.ini new file mode 100644 index 0000000..57b268f --- /dev/null +++ b/GravityStomp/Platforms/HoloLens/Config/HoloLensEngine.ini @@ -0,0 +1,32 @@ + + +[/Script/HoloLensPlatformEditor.HoloLensTargetSettings] +bBuildForEmulation=False +bBuildForDevice=True +bUseNameForLogo=True +bBuildForRetailWindowsStore=False +bAutoIncrementVersion=False +bShouldCreateAppInstaller=False +AppInstallerInstallationURL= +HoursBetweenUpdateChecks=0 +bEnablePIXProfiling=False +TileBackgroundColor=(B=64,G=0,R=0,A=255) +SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255) ++PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=()) +TargetDeviceFamily=Windows.Holographic +MinimumPlatformVersion= +MaximumPlatformVersionTested=10.0.22621.0 +MaxTrianglesPerCubicMeter=500.000000 +SpatialMeshingVolumeSize=20.000000 +CompilerVersion=Default +Windows10SDKVersion=10.0.18362.0 ++CapabilityList=internetClientServer ++CapabilityList=privateNetworkClientServer ++Uap2CapabilityList=spatialPerception +bSetDefaultCapabilities=False +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +SoundCueCookQualityIndex=-1 + diff --git a/GravityStomp/Source/GravityStompEditor.Target.cs b/GravityStomp/Source/GravityStompEditor.Target.cs new file mode 100644 index 0000000..658a10c --- /dev/null +++ b/GravityStomp/Source/GravityStompEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class GravityStompEditorTarget : TargetRules +{ + public GravityStompEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.AddRange(new string[] { "GravityStompGame", "GravityStompEditor" } ); + } +} diff --git a/GravityStomp/Source/GravityStompEditor/GravityStompEditor.Build.cs b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.Build.cs new file mode 100644 index 0000000..f30d8f7 --- /dev/null +++ b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.Build.cs @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GravityStompEditor : ModuleRules +{ + public GravityStompEditor(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] + { + "GravityStompEditor" + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + "UnrealEd" + }); + } +} diff --git a/GravityStomp/Source/GravityStompEditor/GravityStompEditor.cpp b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.cpp new file mode 100644 index 0000000..2fcc82b --- /dev/null +++ b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.cpp @@ -0,0 +1,9 @@ +// Gravity Stomp Copyright Kevin Poretti + +#include "GravityStompEditor.h" + +#define LOCTEXT_NAMESPACE "GravityStompEditor" + +IMPLEMENT_MODULE(FDefaultGameModuleImpl, GravityStompEditor); + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/GravityStomp/Source/GravityStompEditor/GravityStompEditor.h b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.h new file mode 100644 index 0000000..cdc14a7 --- /dev/null +++ b/GravityStomp/Source/GravityStompEditor/GravityStompEditor.h @@ -0,0 +1,7 @@ +// Gravity Stomp Copyright Kevin Poretti + +#pragma once + +#include "CoreMinimal.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogGSEditor, Log, All); \ No newline at end of file diff --git a/GravityStomp/Source/GravityStompGame.Target.cs b/GravityStomp/Source/GravityStompGame.Target.cs new file mode 100644 index 0000000..da9479e --- /dev/null +++ b/GravityStomp/Source/GravityStompGame.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class GravityStompGameTarget : TargetRules +{ + public GravityStompGameTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.Add("GravityStompGame"); + } +} diff --git a/GravityStomp/Source/GravityStompGame/Character/GSCharacter.cpp b/GravityStomp/Source/GravityStompGame/Character/GSCharacter.cpp new file mode 100644 index 0000000..cc4d2e9 --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/Character/GSCharacter.cpp @@ -0,0 +1,129 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GSCharacter.h" +#include "Camera/CameraComponent.h" +#include "Components/CapsuleComponent.h" +#include "Components/InputComponent.h" +#include "GameFramework/CharacterMovementComponent.h" +#include "GameFramework/Controller.h" +#include "GameFramework/SpringArmComponent.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" + + +////////////////////////////////////////////////////////////////////////// +// AGravityStompCharacter + +AGSCharacter::AGSCharacter() +{ + // Set size for collision capsule + GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f); + + // Don't rotate when the controller rotates. Let that just affect the camera. + bUseControllerRotationPitch = false; + bUseControllerRotationYaw = false; + bUseControllerRotationRoll = false; + + // Configure character movement + GetCharacterMovement()->bOrientRotationToMovement = true; // Character moves in the direction of input... + GetCharacterMovement()->RotationRate = FRotator(0.0f, 500.0f, 0.0f); // ...at this rotation rate + + // Note: For faster iteration times these variables, and many more, can be tweaked in the Character Blueprint + // instead of recompiling to adjust them + GetCharacterMovement()->JumpZVelocity = 700.f; + GetCharacterMovement()->AirControl = 0.35f; + GetCharacterMovement()->MaxWalkSpeed = 500.f; + GetCharacterMovement()->MinAnalogWalkSpeed = 20.f; + GetCharacterMovement()->BrakingDecelerationWalking = 2000.f; + + // Create a camera boom (pulls in towards the player if there is a collision) + CameraBoom = CreateDefaultSubobject(TEXT("CameraBoom")); + CameraBoom->SetupAttachment(RootComponent); + CameraBoom->TargetArmLength = 400.0f; // The camera follows at this distance behind the character + CameraBoom->bUsePawnControlRotation = true; // Rotate the arm based on the controller + + // Create a follow camera + FollowCamera = CreateDefaultSubobject(TEXT("FollowCamera")); + FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); // Attach the camera to the end of the boom and let the boom adjust to match the controller orientation + FollowCamera->bUsePawnControlRotation = false; // Camera does not rotate relative to arm + + // Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character) + // are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++) +} + +void AGSCharacter::BeginPlay() +{ + // Call the base class + Super::BeginPlay(); + + //Add Input Mapping Context + if (APlayerController* PlayerController = Cast(Controller)) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + Subsystem->AddMappingContext(DefaultMappingContext, 0); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// Input + +void AGSCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) +{ + // Set up action bindings + if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked(PlayerInputComponent)) { + + //Jumping + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Triggered, this, &ACharacter::Jump); + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ACharacter::StopJumping); + + //Moving + EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &AGSCharacter::Move); + + //Looking + EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &AGSCharacter::Look); + + } + +} + +void AGSCharacter::Move(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D MovementVector = Value.Get(); + + if (Controller != nullptr) + { + // find out which way is forward + const FRotator Rotation = Controller->GetControlRotation(); + const FRotator YawRotation(0, Rotation.Yaw, 0); + + // get forward vector + const FVector ForwardDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X); + + // get right vector + const FVector RightDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y); + + // add movement + AddMovementInput(ForwardDirection, MovementVector.Y); + AddMovementInput(RightDirection, MovementVector.X); + } +} + +void AGSCharacter::Look(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D LookAxisVector = Value.Get(); + + if (Controller != nullptr) + { + // add yaw and pitch input to controller + AddControllerYawInput(LookAxisVector.X); + AddControllerPitchInput(LookAxisVector.Y); + } +} + + + + diff --git a/GravityStomp/Source/GravityStompGame/Character/GSCharacter.h b/GravityStomp/Source/GravityStompGame/Character/GSCharacter.h new file mode 100644 index 0000000..4612d40 --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/Character/GSCharacter.h @@ -0,0 +1,66 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "InputActionValue.h" +#include "GSCharacter.generated.h" + + +UCLASS(config=Game) +class AGSCharacter : public ACharacter +{ + GENERATED_BODY() + + /** Camera boom positioning the camera behind the character */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + class USpringArmComponent* CameraBoom; + + /** Follow camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + class UCameraComponent* FollowCamera; + + /** MappingContext */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputMappingContext* DefaultMappingContext; + + /** Jump Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputAction* JumpAction; + + /** Move Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputAction* MoveAction; + + /** Look Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputAction* LookAction; + +public: + AGSCharacter(); + + +protected: + + /** Called for movement input */ + void Move(const FInputActionValue& Value); + + /** Called for looking input */ + void Look(const FInputActionValue& Value); + + +protected: + // APawn interface + virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; + + // To add mapping context + virtual void BeginPlay(); + +public: + /** Returns CameraBoom subobject **/ + FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; } + /** Returns FollowCamera subobject **/ + FORCEINLINE class UCameraComponent* GetFollowCamera() const { return FollowCamera; } +}; + diff --git a/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.cpp b/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.cpp new file mode 100644 index 0000000..76e8ddf --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GSGameModeBase.h" + +AGSGameModeBase::AGSGameModeBase() +{ +} diff --git a/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.h b/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.h new file mode 100644 index 0000000..1196a78 --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/GameModes/GSGameModeBase.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "GSGameModeBase.generated.h" + +UCLASS(minimalapi) +class AGSGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +public: + AGSGameModeBase(); +}; + + + diff --git a/GravityStomp/Source/GravityStompGame/GravityStompGame.Build.cs b/GravityStomp/Source/GravityStompGame/GravityStompGame.Build.cs new file mode 100644 index 0000000..8a59bfc --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/GravityStompGame.Build.cs @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GravityStompGame : ModuleRules +{ + public GravityStompGame(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] + { + "GravityStompGame" + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + "InputCore", + "EnhancedInput" + } + ); + } +} diff --git a/GravityStomp/Source/GravityStompGame/GravityStompGame.cpp b/GravityStomp/Source/GravityStompGame/GravityStompGame.cpp new file mode 100644 index 0000000..90e0757 --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/GravityStompGame.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GravityStompGame.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, GravityStompGame, "GravityStompGame" ); + \ No newline at end of file diff --git a/GravityStomp/Source/GravityStompGame/GravityStompGame.h b/GravityStomp/Source/GravityStompGame/GravityStompGame.h new file mode 100644 index 0000000..ddbf2e2 --- /dev/null +++ b/GravityStomp/Source/GravityStompGame/GravityStompGame.h @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h"