Actually show which player won during post match
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GravityStomp/Content/Core/BP_GSDefaultGameMode.uasset
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GravityStomp/Content/Core/BP_GSDefaultGameMode.uasset
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GravityStomp/Content/UI/InGame/WBP_PostMatchMenu.uasset
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GravityStomp/Content/UI/InGame/WBP_PostMatchMenu.uasset
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@ -207,7 +207,7 @@ void AGSGameModeBase::FinishMatch()
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GetWorldTimerManager().ClearTimer(TimerHandle_DefaultTimer);
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GetWorldTimerManager().ClearTimer(TimerHandle_DefaultTimer);
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GS->ResetTeamScores();
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GS->ResetTeamScores();
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OnMatchFinished();
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OnMatchFinished(WinningTeamIdx);
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}
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}
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}
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}
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@ -81,7 +81,7 @@ public:
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void FinishMatch();
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void FinishMatch();
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UFUNCTION(BlueprintImplementableEvent)
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UFUNCTION(BlueprintImplementableEvent)
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void OnMatchFinished();
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void OnMatchFinished(int32 WinningTeamIdx);
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/**
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/**
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* If the match is in the post match state calling this restarts the game
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* If the match is in the post match state calling this restarts the game
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