From 8fbede9941b0cbc4bc41ca84107fab762bc6eb2d Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sun, 29 Jan 2023 16:04:00 -0500 Subject: [PATCH] Continue working on the level with footstep and explosion VFX --- .../City/FBX/kenney_roads/bridge_pillar.fbx | 3 +++ .../FBX/kenney_roads/bridge_pillarWide.fbx | 3 +++ .../FBX/kenney_roads/construction_barrier.fbx | 3 +++ .../FBX/kenney_roads/construction_light.fbx | 3 +++ .../FBX/kenney_roads/construction_pylon.fbx | 3 +++ .../City/FBX/kenney_roads/light_curved.fbx | 3 +++ .../FBX/kenney_roads/light_curvedCross.fbx | 3 +++ .../FBX/kenney_roads/light_curvedDouble.fbx | 3 +++ .../City/FBX/kenney_roads/light_square.fbx | 3 +++ .../FBX/kenney_roads/light_squareCross.fbx | 3 +++ .../FBX/kenney_roads/light_squareDouble.fbx | 3 +++ .../Level/City/FBX/kenney_roads/road_bend.fbx | 3 +++ .../FBX/kenney_roads/road_bendBarrier.fbx | 3 +++ .../FBX/kenney_roads/road_bendSidewalk.fbx | 3 +++ .../City/FBX/kenney_roads/road_bendSquare.fbx | 3 +++ .../kenney_roads/road_bendSquareBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_bridge.fbx | 3 +++ .../City/FBX/kenney_roads/road_crossing.fbx | 3 +++ .../City/FBX/kenney_roads/road_crossroad.fbx | 3 +++ .../kenney_roads/road_crossroadBarrier.fbx | 3 +++ .../FBX/kenney_roads/road_crossroadLine.fbx | 3 +++ .../FBX/kenney_roads/road_crossroadPath.fbx | 3 +++ .../City/FBX/kenney_roads/road_curve.fbx | 3 +++ .../FBX/kenney_roads/road_curveBarrier.fbx | 3 +++ .../kenney_roads/road_curveIntersection.fbx | 3 +++ .../road_curveIntersectionBarrier.fbx | 3 +++ .../FBX/kenney_roads/road_curvePavement.fbx | 3 +++ .../FBX/kenney_roads/road_drivewayDouble.fbx | 3 +++ .../road_drivewayDoubleBarrier.fbx | 3 +++ .../FBX/kenney_roads/road_drivewaySingle.fbx | 3 +++ .../road_drivewaySingleBarrier.fbx | 3 +++ .../Level/City/FBX/kenney_roads/road_end.fbx | 3 +++ .../City/FBX/kenney_roads/road_endBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_endRound.fbx | 3 +++ .../FBX/kenney_roads/road_endRoundBarrier.fbx | 3 +++ .../FBX/kenney_roads/road_intersection.fbx | 3 +++ .../kenney_roads/road_intersectionBarrier.fbx | 3 +++ .../kenney_roads/road_intersectionLine.fbx | 3 +++ .../kenney_roads/road_intersectionPath.fbx | 3 +++ .../City/FBX/kenney_roads/road_roundabout.fbx | 3 +++ .../kenney_roads/road_roundaboutBarrier.fbx | 3 +++ .../Level/City/FBX/kenney_roads/road_side.fbx | 3 +++ .../FBX/kenney_roads/road_sideBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_sideEntry.fbx | 3 +++ .../kenney_roads/road_sideEntryBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_sideExit.fbx | 3 +++ .../FBX/kenney_roads/road_sideExitBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_slant.fbx | 3 +++ .../FBX/kenney_roads/road_slantBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_slantCurve.fbx | 3 +++ .../kenney_roads/road_slantCurveBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_slantFlat.fbx | 3 +++ .../FBX/kenney_roads/road_slantFlatCurve.fbx | 3 +++ .../FBX/kenney_roads/road_slantFlatHigh.fbx | 3 +++ .../City/FBX/kenney_roads/road_slantHigh.fbx | 3 +++ .../kenney_roads/road_slantHighBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_split.fbx | 3 +++ .../FBX/kenney_roads/road_splitBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_square.fbx | 3 +++ .../FBX/kenney_roads/road_squareBarrier.fbx | 3 +++ .../City/FBX/kenney_roads/road_straight.fbx | 3 +++ .../FBX/kenney_roads/road_straightBarrier.fbx | 3 +++ .../kenney_roads/road_straightBarrierEnd.fbx | 3 +++ .../Level/City/FBX/kenney_roads/tile_high.fbx | 3 +++ .../Level/City/FBX/kenney_roads/tile_low.fbx | 3 +++ .../City/FBX/kenney_roads/tile_slant.fbx | 3 +++ .../City/FBX/kenney_roads/tile_slantHigh.fbx | 3 +++ Assets/VFX/Dust/Dust_VFX2.blend | Bin 1262600 -> 1262600 bytes Assets/VFX/Dust/Dust_VFX2.blend1 | Bin 1262600 -> 1262600 bytes .../Content/Characters/BP_GSCharacter.uasset | 4 ++-- .../Animations/Manny/BS_MM_WalkRun.uasset | 4 ++-- .../Animations/Manny/MM_Fall_Loop.uasset | 4 ++-- .../Animations/Manny/MM_Idle.uasset | 4 ++-- .../Animations/Manny/MM_Jump.uasset | 4 ++-- .../Animations/Manny/MM_Land.uasset | 4 ++-- .../Animations/Manny/MM_Run_Fwd.uasset | 4 ++-- .../Animations/Manny/MM_Walk_Fwd.uasset | 4 ++-- .../Animations/Manny/MM_Walk_InPlace.uasset | 4 ++-- .../Animations/Quinn/MF_Idle.uasset | 4 ++-- .../Animations/Quinn/MF_Run_Fwd.uasset | 4 ++-- .../Animations/Quinn/MF_Walk_Fwd.uasset | 4 ++-- GravityStomp/Content/Maps/City/City1.umap | 4 ++-- .../Maps/City/Materials/M_NightSky.uasset | 3 --- .../Maps/City/Materials/_defaultMat.uasset | 4 ++-- .../Content/Maps/City/Materials/trim.uasset | 4 ++-- .../Maps/City/Meshes/Roads/_defaultMat.uasset | 3 +++ .../Maps/City/Meshes/Roads/asphalt.uasset | 3 +++ .../Maps/City/Meshes/Roads/asphaltEdge.uasset | 3 +++ .../City/Meshes/Roads/bridge_pillar.uasset | 3 +++ .../Meshes/Roads/bridge_pillarWide.uasset | 3 +++ .../Maps/City/Meshes/Roads/cone.uasset | 3 +++ .../Meshes/Roads/construction_barrier.uasset | 3 +++ .../Meshes/Roads/construction_light.uasset | 3 +++ .../Meshes/Roads/construction_pylon.uasset | 3 +++ .../Maps/City/Meshes/Roads/light.uasset | 3 +++ .../City/Meshes/Roads/light_curved.uasset | 3 +++ .../Meshes/Roads/light_curvedCross.uasset | 3 +++ .../Meshes/Roads/light_curvedDouble.uasset | 3 +++ .../City/Meshes/Roads/light_square.uasset | 3 +++ .../Meshes/Roads/light_squareCross.uasset | 3 +++ .../Meshes/Roads/light_squareDouble.uasset | 3 +++ .../Maps/City/Meshes/Roads/line.uasset | 3 +++ .../Maps/City/Meshes/Roads/pavement.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_bend.uasset | 3 +++ .../City/Meshes/Roads/road_bendBarrier.uasset | 3 +++ .../Meshes/Roads/road_bendSidewalk.uasset | 3 +++ .../City/Meshes/Roads/road_bendSquare.uasset | 3 +++ .../Roads/road_bendSquareBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_bridge.uasset | 3 +++ .../City/Meshes/Roads/road_crossing.uasset | 3 +++ .../City/Meshes/Roads/road_crossroad.uasset | 3 +++ .../Meshes/Roads/road_crossroadBarrier.uasset | 3 +++ .../Meshes/Roads/road_crossroadLine.uasset | 3 +++ .../Meshes/Roads/road_crossroadPath.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_curve.uasset | 3 +++ .../Meshes/Roads/road_curveBarrier.uasset | 3 +++ .../Roads/road_curveIntersection.uasset | 3 +++ .../road_curveIntersectionBarrier.uasset | 3 +++ .../Meshes/Roads/road_curvePavement.uasset | 3 +++ .../Meshes/Roads/road_drivewayDouble.uasset | 3 +++ .../Roads/road_drivewayDoubleBarrier.uasset | 3 +++ .../Meshes/Roads/road_drivewaySingle.uasset | 3 +++ .../Roads/road_drivewaySingleBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_end.uasset | 3 +++ .../City/Meshes/Roads/road_endBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_endRound.uasset | 3 +++ .../Meshes/Roads/road_endRoundBarrier.uasset | 3 +++ .../Meshes/Roads/road_intersection.uasset | 3 +++ .../Roads/road_intersectionBarrier.uasset | 3 +++ .../Meshes/Roads/road_intersectionLine.uasset | 3 +++ .../Meshes/Roads/road_intersectionPath.uasset | 3 +++ .../City/Meshes/Roads/road_roundabout.uasset | 3 +++ .../Roads/road_roundaboutBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_side.uasset | 3 +++ .../City/Meshes/Roads/road_sideBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_sideEntry.uasset | 3 +++ .../Meshes/Roads/road_sideEntryBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_sideExit.uasset | 3 +++ .../Meshes/Roads/road_sideExitBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_slant.uasset | 3 +++ .../Meshes/Roads/road_slantBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_slantCurve.uasset | 3 +++ .../Roads/road_slantCurveBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_slantFlat.uasset | 3 +++ .../Meshes/Roads/road_slantFlatCurve.uasset | 3 +++ .../Meshes/Roads/road_slantFlatHigh.uasset | 3 +++ .../City/Meshes/Roads/road_slantHigh.uasset | 3 +++ .../Meshes/Roads/road_slantHighBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_split.uasset | 3 +++ .../Meshes/Roads/road_splitBarrier.uasset | 3 +++ .../Maps/City/Meshes/Roads/road_square.uasset | 3 +++ .../Meshes/Roads/road_squareBarrier.uasset | 3 +++ .../City/Meshes/Roads/road_straight.uasset | 3 +++ .../Meshes/Roads/road_straightBarrier.uasset | 3 +++ .../Roads/road_straightBarrierEnd.uasset | 3 +++ .../Maps/City/Meshes/Roads/tile_high.uasset | 3 +++ .../Maps/City/Meshes/Roads/tile_low.uasset | 3 +++ .../Maps/City/Meshes/Roads/tile_slant.uasset | 3 +++ .../City/Meshes/Roads/tile_slantHigh.uasset | 3 +++ .../PostProcess/PPM_OutlineShader_Inst.uasset | 2 +- .../Blueprints/BP_AfterImage.uasset | 4 ++-- .../Content/VFX/Dust/Materials/M_Dust.uasset | 4 ++-- .../VFX/Dust/NE_OutwardDustBurst.uasset | 2 +- GravityStomp/Content/VFX/Dust/NS_Dust.uasset | 3 --- .../Content/VFX/Dust/NS_FootstepDust.uasset | 3 +++ .../Content/VFX/Dust/NS_LandDust.uasset | 3 +++ .../VFX/Explosion/NE_SphereBurst.uasset | 3 +++ .../Content/VFX/Explosion/NS_Explosion.uasset | 3 +++ .../Content/VFX/NS_GravityChange.uasset | 3 +++ 169 files changed, 474 insertions(+), 42 deletions(-) create mode 100644 Assets/Level/City/FBX/kenney_roads/bridge_pillar.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/bridge_pillarWide.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/construction_barrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/construction_light.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/construction_pylon.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_curved.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_curvedCross.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_curvedDouble.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_square.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_squareCross.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/light_squareDouble.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bend.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bendBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bendSidewalk.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bendSquare.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bendSquareBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_bridge.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_crossing.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_crossroad.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_crossroadBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_crossroadLine.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_crossroadPath.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_curve.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_curveBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_curveIntersection.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_curveIntersectionBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_curvePavement.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_drivewayDouble.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_drivewayDoubleBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_drivewaySingle.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_drivewaySingleBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_end.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_endBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_endRound.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_endRoundBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_intersection.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_intersectionBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_intersectionLine.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_intersectionPath.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_roundabout.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_roundaboutBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_side.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_sideBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_sideEntry.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_sideEntryBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_sideExit.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_sideExitBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slant.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantCurve.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantCurveBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantFlat.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantFlatCurve.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantFlatHigh.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantHigh.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_slantHighBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_split.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_splitBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_square.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_squareBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_straight.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_straightBarrier.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/road_straightBarrierEnd.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/tile_high.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/tile_low.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/tile_slant.fbx create mode 100644 Assets/Level/City/FBX/kenney_roads/tile_slantHigh.fbx delete mode 100644 GravityStomp/Content/Maps/City/Materials/M_NightSky.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/_defaultMat.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/asphalt.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/asphaltEdge.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/bridge_pillar.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/bridge_pillarWide.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/cone.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/construction_barrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/construction_light.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/construction_pylon.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_curved.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_curvedCross.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_curvedDouble.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_square.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_squareCross.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/light_squareDouble.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/line.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/pavement.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bend.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bendBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bendSidewalk.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bendSquare.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bendSquareBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_bridge.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_crossing.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_crossroad.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_crossroadBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_crossroadLine.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_crossroadPath.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_curve.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_curveBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_curveIntersection.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_curveIntersectionBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_curvePavement.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_drivewayDouble.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_drivewayDoubleBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_drivewaySingle.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_drivewaySingleBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_end.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_endBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_endRound.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_endRoundBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_intersection.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_intersectionBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_intersectionLine.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_intersectionPath.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_roundabout.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_roundaboutBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_side.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_sideBarrier.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_sideEntry.uasset create mode 100644 GravityStomp/Content/Maps/City/Meshes/Roads/road_sideEntryBarrier.uasset create mode 100644 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