More SFX
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Assets/SFX/Footsteps/FOOTSTEP - Metal Grill Land Barefoot Male - 5.wav
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Assets/SFX/Footsteps/FOOTSTEP - Metal Grill Land Barefoot Male - 5.wav
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Assets/SFX/GravityChange/Bluezone-Autobots-footstep-013.wav
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Assets/SFX/GravityChange/Bluezone-Autobots-footstep-013.wav
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Assets/SFX/GravityChange/Bluezone-Autobots-footstep-015.wav
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Assets/SFX/GravityChange/Bluezone-Autobots-footstep-015.wav
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Assets/SFX/GravityChange/MOTRSrvo_Plasma Rifle Arm_01.wav
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Assets/SFX/GravityChange/MOTRSrvo_Plasma Rifle Arm_01.wav
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Assets/SFX/GravityChange/Stomp1.wav
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Assets/SFX/GravityChange/Stomp1.wav
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Assets/SFX/GravityChange/Stomp2.wav
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Assets/SFX/GravityChange/Stomp2.wav
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GravityStomp/Content/Characters/BP_GSCharacter.uasset
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GravityStomp/Content/Characters/BP_GSCharacter.uasset
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GravityStomp/Content/Maps/City/City1.umap
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GravityStomp/Content/Maps/City/City1.umap
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GravityStomp/Content/SFX/Footsteps/FOOTSTEP_-_Metal_Grill_Land_Barefoot_Male_-_5.uasset
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GravityStomp/Content/SFX/Footsteps/FOOTSTEP_-_Metal_Grill_Land_Barefoot_Male_-_5.uasset
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GravityStomp/Content/SFX/Footsteps/MetalLand_Cue.uasset
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GravityStomp/Content/SFX/Footsteps/MetalLand_Cue.uasset
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GravityStomp/Content/SFX/GravityChange/GravityChange_Cue.uasset
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GravityStomp/Content/SFX/GravityChange/GravityChange_Cue.uasset
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GravityStomp/Content/SFX/GravityChange/MOTRSrvo_Plasma_Rifle_Arm_01.uasset
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GravityStomp/Content/SFX/GravityChange/MOTRSrvo_Plasma_Rifle_Arm_01.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp1.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp1.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp2.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp2.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp_Cue.uasset
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GravityStomp/Content/SFX/GravityChange/Stomp_Cue.uasset
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@ -43,6 +43,9 @@ public:
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void ChangeTeamColor(bool bIsPlayerFriendly);
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void ChangeTeamColor(bool bIsPlayerFriendly);
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UFUNCTION(BlueprintImplementableEvent)
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void OnGravityDirectionChanged(FVector NewUpDir);
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protected:
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protected:
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/** Called for movement input */
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/** Called for movement input */
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@ -3,6 +3,7 @@
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#include "Character/GSCharacterMovementComponent.h"
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#include "Character/GSCharacterMovementComponent.h"
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// UE includes
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// UE includes
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#include "GSCharacter.h"
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#include "Components/CapsuleComponent.h"
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#include "Components/CapsuleComponent.h"
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#include "GameFramework/Character.h"
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#include "GameFramework/Character.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "Kismet/KismetMathLibrary.h"
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@ -684,6 +685,11 @@ void UGSCharacterMovementComponent::SetCharacterUpDirection(FVector NewUpDirecti
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if(!(CharacterUpDirection.Dot(NewUpDirection) > UE_KINDA_SMALL_NUMBER))
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if(!(CharacterUpDirection.Dot(NewUpDirection) > UE_KINDA_SMALL_NUMBER))
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{
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{
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CharacterUpDirection = NewUpDirection;
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CharacterUpDirection = NewUpDirection;
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AGSCharacter* Char = Cast<AGSCharacter>(GetCharacterOwner());
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if(Char)
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{
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Char->OnGravityDirectionChanged(CharacterUpDirection);
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}
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SetMovementMode(MOVE_Falling);
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SetMovementMode(MOVE_Falling);
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}
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}
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}
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}
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