From 2f582ca036aed800df9ecd98bbfd85be6d044c0f Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Tue, 3 Jan 2023 21:14:24 +0000 Subject: [PATCH] Initial commit --- .gitignore | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 5 ++++ 2 files changed, 81 insertions(+) create mode 100644 .gitignore create mode 100644 README.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..632806e --- /dev/null +++ b/.gitignore @@ -0,0 +1,76 @@ +# ---> UnrealEngine +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* + diff --git a/README.md b/README.md new file mode 100644 index 0000000..bc1f90a --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# GravityStomp + +Multiplayer competitive platformer where you manipulate gravity created in Unreal Engine 5. + +Copyright Kevin Poretti \ No newline at end of file